about summary refs log tree commit diff
path: root/src/game/server/entities/character.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/server/entities/character.cpp')
-rw-r--r--src/game/server/entities/character.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 0a3dd87b..53c75e3d 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -40,7 +40,7 @@ MACRO_ALLOC_POOL_ID_IMPL(CCharacter, MAX_CLIENTS)
 
 // Character, "physical" player's part
 CCharacter::CCharacter(CGameWorld *pWorld)
-: CEntity(pWorld, NETOBJTYPE_CHARACTER)
+: CEntity(pWorld, CGameWorld::ENTTYPE_CHARACTER)
 {
 	m_ProximityRadius = ms_PhysSize;
 	m_Health = 0;
@@ -153,11 +153,11 @@ void CCharacter::HandleNinja()
 
 		// check if we Hit anything along the way
 		{
-			CCharacter *aEnts[64];
+			CCharacter *aEnts[MAX_CLIENTS];
 			vec2 Dir = m_Pos - OldPos;
 			float Radius = m_ProximityRadius * 2.0f;
 			vec2 Center = OldPos + Dir * 0.5f;
-			int Num = GameServer()->m_World.FindEntities(Center, Radius, (CEntity**)aEnts, 64, NETOBJTYPE_CHARACTER);
+			int Num = GameServer()->m_World.FindEntities(Center, Radius, (CEntity**)aEnts, MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
 
 			for (int i = 0; i < Num; ++i)
 			{
@@ -289,10 +289,10 @@ void CCharacter::FireWeapon()
 			m_NumObjectsHit = 0;
 			GameServer()->CreateSound(m_Pos, SOUND_HAMMER_FIRE);
 			
-			CCharacter *apEnts[64];
+			CCharacter *apEnts[MAX_CLIENTS];
 			int Hits = 0;
 			int Num = GameServer()->m_World.FindEntities(ProjStartPos, m_ProximityRadius*0.5f, (CEntity**)apEnts, 
-			64, NETOBJTYPE_CHARACTER);
+														MAX_CLIENTS, CGameWorld::ENTTYPE_CHARACTER);
 
 			for (int i = 0; i < Num; ++i)
 			{