about summary refs log tree commit diff
path: root/src/game/server/entities/character.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/server/entities/character.cpp')
-rw-r--r--src/game/server/entities/character.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp
index 139422af..30e32a92 100644
--- a/src/game/server/entities/character.cpp
+++ b/src/game/server/entities/character.cpp
@@ -90,7 +90,8 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos)
 		m_LastWeapon = WEAPON_HAMMER;
 	}
 
-	pPlayer->m_RespawnProtection = Server()->Tick() + Server()->TickSpeed() * 2;
+	if(g_Config.m_SvRespawnProtection)
+		pPlayer->m_RespawnProtection = Server()->Tick() + Server()->TickSpeed() * 2;
     /* end zCatch */
 	
 	m_LastNoAmmoSound = -1;
@@ -884,7 +885,7 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon)
 	if(g_Config.m_SvMode == 4 && Weapon == WEAPON_GRENADE && Dmg < g_Config.m_SvGrenadeMinDamage)
 		return false;
 
-	if(From >= 0 && (m_pPlayer->m_RespawnProtection > Server()->Tick() || GameServer()->m_apPlayers[From]->m_RespawnProtection > Server()->Tick()))
+	if(g_Config.m_SvRespawnProtection && From >= 0 && (m_pPlayer->m_RespawnProtection > Server()->Tick() || GameServer()->m_apPlayers[From]->m_RespawnProtection > Server()->Tick()))
 		return false;
 	m_Health = 0;
 	m_Armor = 0;