diff options
Diffstat (limited to 'src/game/server/entities/character.cpp')
| -rw-r--r-- | src/game/server/entities/character.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index 139422af..30e32a92 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -90,7 +90,8 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos) m_LastWeapon = WEAPON_HAMMER; } - pPlayer->m_RespawnProtection = Server()->Tick() + Server()->TickSpeed() * 2; + if(g_Config.m_SvRespawnProtection) + pPlayer->m_RespawnProtection = Server()->Tick() + Server()->TickSpeed() * 2; /* end zCatch */ m_LastNoAmmoSound = -1; @@ -884,7 +885,7 @@ bool CCharacter::TakeDamage(vec2 Force, int Dmg, int From, int Weapon) if(g_Config.m_SvMode == 4 && Weapon == WEAPON_GRENADE && Dmg < g_Config.m_SvGrenadeMinDamage) return false; - if(From >= 0 && (m_pPlayer->m_RespawnProtection > Server()->Tick() || GameServer()->m_apPlayers[From]->m_RespawnProtection > Server()->Tick())) + if(g_Config.m_SvRespawnProtection && From >= 0 && (m_pPlayer->m_RespawnProtection > Server()->Tick() || GameServer()->m_apPlayers[From]->m_RespawnProtection > Server()->Tick())) return false; m_Health = 0; m_Armor = 0; |