diff options
Diffstat (limited to 'src/game/server/entities/character.cpp')
| -rw-r--r-- | src/game/server/entities/character.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/src/game/server/entities/character.cpp b/src/game/server/entities/character.cpp index dc70641a..d7da2498 100644 --- a/src/game/server/entities/character.cpp +++ b/src/game/server/entities/character.cpp @@ -79,6 +79,7 @@ bool CCharacter::Spawn(CPlayer *pPlayer, vec2 Pos) } /* end zCatch */ + m_LastNoAmmoSound = -1; m_QueuedWeapon = -1; m_pPlayer = pPlayer; @@ -293,7 +294,11 @@ void CCharacter::FireWeapon() { // 125ms is a magical limit of how fast a human can click m_ReloadTimer = 125 * Server()->TickSpeed() / 1000; - GameServer()->CreateSound(m_Pos, SOUND_WEAPON_NOAMMO); + if(m_LastNoAmmoSound+Server()->TickSpeed() <= Server()->Tick()) + { + GameServer()->CreateSound(m_Pos, SOUND_WEAPON_NOAMMO); + m_LastNoAmmoSound = Server()->Tick(); + } return; } |