diff options
Diffstat (limited to 'src/game/gamecore.cpp')
| -rw-r--r-- | src/game/gamecore.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/gamecore.cpp b/src/game/gamecore.cpp index d43492ac..a325a53e 100644 --- a/src/game/gamecore.cpp +++ b/src/game/gamecore.cpp @@ -401,17 +401,17 @@ void CCharacterCore::Move() void CCharacterCore::Write(CNetObj_CharacterCore *pObjCore) { - pObjCore->m_X = round(m_Pos.x); - pObjCore->m_Y = round(m_Pos.y); + pObjCore->m_X = round_to_int(m_Pos.x); + pObjCore->m_Y = round_to_int(m_Pos.y); - pObjCore->m_VelX = round(m_Vel.x*256.0f); - pObjCore->m_VelY = round(m_Vel.y*256.0f); + pObjCore->m_VelX = round_to_int(m_Vel.x*256.0f); + pObjCore->m_VelY = round_to_int(m_Vel.y*256.0f); pObjCore->m_HookState = m_HookState; pObjCore->m_HookTick = m_HookTick; - pObjCore->m_HookX = round(m_HookPos.x); - pObjCore->m_HookY = round(m_HookPos.y); - pObjCore->m_HookDx = round(m_HookDir.x*256.0f); - pObjCore->m_HookDy = round(m_HookDir.y*256.0f); + pObjCore->m_HookX = round_to_int(m_HookPos.x); + pObjCore->m_HookY = round_to_int(m_HookPos.y); + pObjCore->m_HookDx = round_to_int(m_HookDir.x*256.0f); + pObjCore->m_HookDy = round_to_int(m_HookDir.y*256.0f); pObjCore->m_HookedPlayer = m_HookedPlayer; pObjCore->m_Jumped = m_Jumped; pObjCore->m_Direction = m_Direction; |