about summary refs log tree commit diff
path: root/src/game/game.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/game.h')
-rw-r--r--src/game/game.h157
1 files changed, 2 insertions, 155 deletions
diff --git a/src/game/game.h b/src/game/game.h
index 45a19105..5b860036 100644
--- a/src/game/game.h
+++ b/src/game/game.h
@@ -4,6 +4,8 @@
 #include "../engine/interface.h"
 #include "mapres_col.h"
 
+#include "game_protocol.h"
+
 inline vec2 get_direction(int angle)
 {
 	float a = angle/256.0f;
@@ -25,161 +27,6 @@ inline float get_angle(vec2 dir)
 inline bool col_check_point(float x, float y) { return col_check_point((int)x, (int)y) != 0; }
 inline bool col_check_point(vec2 p) { return col_check_point(p.x, p.y); }
 
-// Network stuff
-
-enum
-{
-	OBJTYPE_NULL=0,
-	OBJTYPE_GAME,
-	OBJTYPE_PLAYER,
-	OBJTYPE_PROJECTILE,
-	OBJTYPE_POWERUP,
-	OBJTYPE_FLAG,
-	EVENT_EXPLOSION,
-	EVENT_DAMAGEINDICATION,
-	EVENT_SOUND,
-	EVENT_SMOKE,
-	EVENT_SPAWN,
-	EVENT_DEATH,
-};
-
-enum
-{
-	MSG_NULL=0,
-	MSG_SAY,
-	MSG_CHAT,
-	MSG_SETNAME,
-	MSG_KILLMSG,
-	MSG_SWITCHTEAM,
-	MSG_JOIN,
-	MSG_QUIT,
-	MSG_EMOTICON,
-	MSG_CHANGENAME,
-};
-
-enum
-{
-	EMOTE_NORMAL=0,
-	EMOTE_PAIN,
-	EMOTE_HAPPY,
-	EMOTE_SURPRISE,
-	EMOTE_ANGRY,
-	EMOTE_BLINK,
-};
-
-enum
-{
-	STATE_UNKNOWN=0,
-	STATE_PLAYING,
-	STATE_IN_MENU,
-	STATE_CHATTING,
-};
-
-struct player_input
-{
-	int left;
-	int right;
-	
-	int target_x;
-	int target_y;
-	
-	int jump;
-	int fire;
-	int hook;
-	int blink;
-	int activeweapon;
-	int state;
-};
-
-
-struct ev_explosion
-{
-	int x, y;
-};
-
-struct ev_spawn
-{
-	int x, y;
-};
-
-struct ev_death
-{
-	int x, y;
-};
-
-struct ev_sound
-{
-	int x, y;
-	int sound; // if (0x80000000 flag is set -> looping) if (0x40000000 is set -> stop looping
-};
-
-struct ev_damageind
-{
-	int x, y;
-	int angle;
-};
-
-struct obj_game
-{
-	int round_start_tick;
-	int game_over;
-	int sudden_death;
-	int paused;
-	
-	int score_limit;
-	int time_limit;
-	int gametype;
-};
-
-struct obj_projectile
-{
-	int type;
-	int x, y;
-	int vx, vy; // should be an angle instead
-};
-
-struct obj_powerup
-{
-	int x, y;
-	int type; // why do we need two types?
-	int subtype;
-};
-
-struct obj_flag
-{
-	int x, y;
-	int team;
-};
-
-struct obj_player
-{
-	int local;
-	int clientid;
-	int state;
-
-	int health;
-	int armor;
-	int ammocount;
-	
-	int x, y;
-	int vx, vy;
-	int angle;
-	
-	int weapon; // current active weapon
-
-	int attacktick; // num attack ticks left of current attack
-	
-	int score;
-	int latency;
-	int latency_flux;
-	int emote;
-	
-	int hook_active;
-	int hook_x, hook_y;
-	int team;
-};
-
-
 struct mapres_spawnpoint
 {
 	int x, y;