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-rw-r--r--src/game/g_protocol.h22
1 files changed, 1 insertions, 21 deletions
diff --git a/src/game/g_protocol.h b/src/game/g_protocol.h
index e63da143..b0d84916 100644
--- a/src/game/g_protocol.h
+++ b/src/game/g_protocol.h
@@ -4,27 +4,6 @@
 #ifndef GAME_PROTOCOL_H
 #define GAME_PROTOCOL_H
 
-// --------- PHYSICS TWEAK! --------
-const float ticks_per_second = 50.0f;
-const float ground_control_speed = 350.0f / ticks_per_second;
-const float ground_control_accel = 100.0f / ticks_per_second;
-const float ground_friction = 0.5f;
-const float ground_jump_speed = 12.6f;
-const float ground_air_speed = 11.5f;
-const float air_control_speed = 250.0f / ticks_per_second;
-const float air_control_accel = 1.5f;
-const float air_friction = 0.95f;
-const float hook_length = 34*10.0f;
-const float hook_fire_speed = 45.0f;
-const float hook_drag_accel = 3.0f;
-const float hook_drag_speed = 15.0f;
-const float gravity = 0.5f;
-const float terminal_velocity = 20.0f;
-
-const float wall_friction = 0.80f;
-const float wall_jump_speed_up = ground_jump_speed*0.8f;
-const float wall_jump_speed_out = ground_jump_speed*0.8f;
-
 // Network stuff
 enum
 {
@@ -62,6 +41,7 @@ enum
 	MSG_READY_TO_ENTER, // server -> client
     MSG_WEAPON_PICKUP,
     MSG_SOUND_GLOBAL,
+    MSG_TUNE_PARAMS,
 };
 
 enum