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-rw-r--r--src/game/g_game.h171
1 files changed, 171 insertions, 0 deletions
diff --git a/src/game/g_game.h b/src/game/g_game.h
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--- /dev/null
+++ b/src/game/g_game.h
@@ -0,0 +1,171 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#include <engine/e_system.h>
+#include <game/g_math.h>
+#include <math.h>
+#include "../engine/e_interface.h"
+#include "g_mapres_col.h"
+
+#include "g_protocol.h"
+
+inline vec2 get_direction(int angle)
+{
+	float a = angle/256.0f;
+	return vec2(cosf(a), sinf(a));
+}
+
+inline vec2 get_dir(float a)
+{
+	return vec2(cosf(a), sinf(a));
+}
+
+inline float get_angle(vec2 dir)
+{
+	float a = atan(dir.y/dir.x);
+	if(dir.x < 0)
+		a = a+pi;
+	return a;
+}
+
+
+inline vec2 calc_pos(vec2 p, vec2 v, float gravity, float t)
+{
+	vec2 n;
+	n.x = p.x + v.x*t;
+	n.y = p.y + v.y*t - gravity*(t*t);
+	return n;
+}
+
+
+template<typename T>
+inline T saturated_add(T min, T max, T current, T modifier)
+{
+	if(modifier < 0)
+	{
+		if(current < min)
+			return current;
+		current += modifier;
+		if(current < min)
+			current = min;
+		return current;
+	}
+	else
+	{
+		if(current > max)
+			return current;
+		current += modifier;
+		if(current > max)
+			current = max;
+		return current;
+	}
+}
+
+void move_point(vec2 *inout_pos, vec2 *inout_vel, float elasticity, int *bounces);
+void move_box(vec2 *inout_pos, vec2 *inout_vel, vec2 size, float elasticity);
+bool test_box(vec2 pos, vec2 size);
+
+
+// hooking stuff
+enum
+{
+	HOOK_RETRACTED=-1,
+	HOOK_IDLE=0,
+	HOOK_FLYING,
+	HOOK_GRABBED,
+	
+	COREEVENT_GROUND_JUMP=0x01,
+	COREEVENT_AIR_JUMP=0x02,
+	COREEVENT_HOOK_LAUNCH=0x04,
+	COREEVENT_HOOK_ATTACH_PLAYER=0x08,
+	COREEVENT_HOOK_ATTACH_GROUND=0x10,
+	COREEVENT_HOOK_RETRACT=0x20,
+};
+
+class world_core
+{
+public:
+	world_core()
+	{
+		mem_zero(players, sizeof(players));
+	}
+		
+	class player_core *players[MAX_CLIENTS];
+};
+
+class player_core
+{
+public:
+	world_core *world;
+	
+	vec2 pos;
+	vec2 vel;
+	
+	vec2 hook_pos;
+	vec2 hook_dir;
+	int hook_tick;
+	int hook_state;
+	int hooked_player;
+	
+	int jumped;
+	player_input input;
+	
+	int triggered_events;
+	
+	void tick();
+	void move();
+	
+	void read(const obj_player_core *obj_core);
+	void write(obj_player_core *obj_core);
+	void quantize();
+};
+
+
+#define LERP(a,b,t) (a + (b-a) * t)
+#define min(a, b) ( a > b ? b : a)
+#define max(a, b) ( a > b ? a : b)
+
+inline bool col_check_point(float x, float y) { return col_check_point((int)x, (int)y) != 0; }
+inline bool col_check_point(vec2 p) { return col_check_point(p.x, p.y); }
+
+struct mapres_entity
+{
+	int x, y;
+	int data[1];
+};
+
+struct mapres_spawnpoint
+{
+	int x, y;
+};
+
+struct mapres_item
+{
+	int x, y;
+	int type;
+};
+
+struct mapres_flagstand
+{
+	int x, y;
+};
+
+enum
+{
+	MAPRES_ENTS_START=1,
+	MAPRES_SPAWNPOINT=1,
+	MAPRES_ITEM=2,
+	MAPRES_SPAWNPOINT_RED=3,
+	MAPRES_SPAWNPOINT_BLUE=4,
+	MAPRES_FLAGSTAND_RED=5,
+	MAPRES_FLAGSTAND_BLUE=6,
+	MAPRES_ENTS_END,
+	
+	ITEM_NULL=0,
+	ITEM_WEAPON_GUN=0x00010001,
+	ITEM_WEAPON_SHOTGUN=0x00010002,
+	ITEM_WEAPON_ROCKET=0x00010003,
+	ITEM_WEAPON_SNIPER=0x00010004,
+	ITEM_WEAPON_HAMMER=0x00010005,
+	ITEM_HEALTH =0x00020001,
+	ITEM_ARMOR=0x00030001,
+	ITEM_NINJA=0x00040001,
+};