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-rw-r--r--src/game/g_game.h44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/game/g_game.h b/src/game/g_game.h
index 395362a9..005f315b 100644
--- a/src/game/g_game.h
+++ b/src/game/g_game.h
@@ -129,48 +129,4 @@ public:
 inline bool col_check_point(float x, float y) { return col_is_solid((int)x, (int)y) != 0; }
 inline bool col_check_point(vec2 p) { return col_check_point(p.x, p.y); }
 
-struct mapres_entity
-{
-	int x, y;
-	int data[1];
-};
-
-struct mapres_spawnpoint
-{
-	int x, y;
-};
-
-struct mapres_item
-{
-	int x, y;
-	int type;
-};
-
-struct mapres_flagstand
-{
-	int x, y;
-};
-
-enum
-{
-	MAPRES_ENTS_START=1,
-	MAPRES_SPAWNPOINT=1,
-	MAPRES_ITEM=2,
-	MAPRES_SPAWNPOINT_RED=3,
-	MAPRES_SPAWNPOINT_BLUE=4,
-	MAPRES_FLAGSTAND_RED=5,
-	MAPRES_FLAGSTAND_BLUE=6,
-	MAPRES_ENTS_END,
-	
-	ITEM_NULL=0,
-	ITEM_WEAPON_GUN=0x00010001,
-	ITEM_WEAPON_SHOTGUN=0x00010002,
-	ITEM_WEAPON_ROCKET=0x00010003,
-	ITEM_WEAPON_SNIPER=0x00010004,
-	ITEM_WEAPON_HAMMER=0x00010005,
-	ITEM_HEALTH =0x00020001,
-	ITEM_ARMOR=0x00030001,
-	ITEM_NINJA=0x00040001,
-};
-
 #endif