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-rw-r--r--src/game/g_game.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_game.cpp b/src/game/g_game.cpp
index ba70c31c..4befc33e 100644
--- a/src/game/g_game.cpp
+++ b/src/game/g_game.cpp
@@ -118,9 +118,9 @@ void player_core::tick()
 	triggered_events = 0;
 	
 	bool grounded = false;
-	if(col_is_solid((int)(pos.x+phys_size/2), (int)(pos.y+phys_size/2+5)))
+	if(col_check_point((int)(pos.x+phys_size/2), (int)(pos.y+phys_size/2+5)))
 		grounded = true;
-	if(col_is_solid((int)(pos.x-phys_size/2), (int)(pos.y+phys_size/2+5)))
+	if(col_check_point((int)(pos.x-phys_size/2), (int)(pos.y+phys_size/2+5)))
 		grounded = true;
 	
 	vec2 direction = normalize(vec2(input.target_x, input.target_y));