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-rw-r--r--src/game/editor/ed_editor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/ed_editor.cpp
index b0ff42b2..d8d72cc6 100644
--- a/src/game/editor/ed_editor.cpp
+++ b/src/game/editor/ed_editor.cpp
@@ -750,7 +750,7 @@ void CEditor::DoToolbar(CUIRect ToolBar)
 				s_RotationAmount = max(90, (s_RotationAmount/90)*90);
 				break;
 			}
-		s_RotationAmount = UiDoValueSelector(&s_RotationAmount, &Button, "", s_RotationAmount, TileLayer?90:1, 360, TileLayer?90:1, TileLayer?10.0f:2.0f, Localize("Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise."));
+		s_RotationAmount = UiDoValueSelector(&s_RotationAmount, &Button, "", s_RotationAmount, TileLayer?90:1, 359, TileLayer?90:1, TileLayer?10.0f:2.0f, Localize("Rotation of the brush in degrees. Use left mouse button to drag and change the value. Hold shift to be more precise."));
 
 		TB_Top.VSplitLeft(5.0f, &Button, &TB_Top);
 		TB_Top.VSplitLeft(30.0f, &Button, &TB_Top);