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Diffstat (limited to 'src/game/editor/layer_tiles.cpp')
-rw-r--r--src/game/editor/layer_tiles.cpp491
1 files changed, 491 insertions, 0 deletions
diff --git a/src/game/editor/layer_tiles.cpp b/src/game/editor/layer_tiles.cpp
new file mode 100644
index 00000000..5662613c
--- /dev/null
+++ b/src/game/editor/layer_tiles.cpp
@@ -0,0 +1,491 @@
+/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
+/* If you are missing that file, acquire a complete release at teeworlds.com.                */
+#include <base/math.h>
+
+#include <engine/client.h>
+#include <engine/graphics.h>
+#include <engine/textrender.h>
+
+#include <game/generated/client_data.h>
+#include <game/client/render.h>
+#include "editor.h"
+
+#include <game/localization.h>
+
+CLayerTiles::CLayerTiles(int w, int h)
+{
+	m_Type = LAYERTYPE_TILES;
+	str_copy(m_aName, "Tiles", sizeof(m_aName));
+	m_Width = w;
+	m_Height = h;
+	m_Image = -1;
+	m_TexID = -1;
+	m_Game = 0;
+	m_Color.r = 255;
+	m_Color.g = 255;
+	m_Color.b = 255;
+	m_Color.a = 255;
+	m_ColorEnv = -1;
+	m_ColorEnvOffset = 0;
+
+	m_pTiles = new CTile[m_Width*m_Height];
+	mem_zero(m_pTiles, m_Width*m_Height*sizeof(CTile));
+}
+
+CLayerTiles::~CLayerTiles()
+{
+	delete [] m_pTiles;
+}
+
+void CLayerTiles::PrepareForSave()
+{
+	for(int y = 0; y < m_Height; y++)
+		for(int x = 0; x < m_Width; x++)
+			m_pTiles[y*m_Width+x].m_Flags &= TILEFLAG_VFLIP|TILEFLAG_HFLIP|TILEFLAG_ROTATE;
+
+	if(m_Image != -1 && m_Color.a == 255)
+	{
+		for(int y = 0; y < m_Height; y++)
+			for(int x = 0; x < m_Width; x++)
+				m_pTiles[y*m_Width+x].m_Flags |= m_pEditor->m_Map.m_lImages[m_Image]->m_aTileFlags[m_pTiles[y*m_Width+x].m_Index];
+	}
+}
+
+void CLayerTiles::MakePalette()
+{
+	for(int y = 0; y < m_Height; y++)
+		for(int x = 0; x < m_Width; x++)
+			m_pTiles[y*m_Width+x].m_Index = y*16+x;
+}
+
+void CLayerTiles::Render()
+{
+	if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size())
+		m_TexID = m_pEditor->m_Map.m_lImages[m_Image]->m_TexID;
+	Graphics()->TextureSet(m_TexID);
+	vec4 Color = vec4(m_Color.r/255.0f, m_Color.g/255.0f, m_Color.b/255.0f, m_Color.a/255.0f);
+	m_pEditor->RenderTools()->RenderTilemap(m_pTiles, m_Width, m_Height, 32.0f, Color, LAYERRENDERFLAG_OPAQUE|LAYERRENDERFLAG_TRANSPARENT,
+												m_pEditor->EnvelopeEval, m_pEditor, m_ColorEnv, m_ColorEnvOffset);
+}
+
+int CLayerTiles::ConvertX(float x) const { return (int)(x/32.0f); }
+int CLayerTiles::ConvertY(float y) const { return (int)(y/32.0f); }
+
+void CLayerTiles::Convert(CUIRect Rect, RECTi *pOut)
+{
+	pOut->x = ConvertX(Rect.x);
+	pOut->y = ConvertY(Rect.y);
+	pOut->w = ConvertX(Rect.x+Rect.w+31) - pOut->x;
+	pOut->h = ConvertY(Rect.y+Rect.h+31) - pOut->y;
+}
+
+void CLayerTiles::Snap(CUIRect *pRect)
+{
+	RECTi Out;
+	Convert(*pRect, &Out);
+	pRect->x = Out.x*32.0f;
+	pRect->y = Out.y*32.0f;
+	pRect->w = Out.w*32.0f;
+	pRect->h = Out.h*32.0f;
+}
+
+void CLayerTiles::Clamp(RECTi *pRect)
+{
+	if(pRect->x < 0)
+	{
+		pRect->w += pRect->x;
+		pRect->x = 0;
+	}
+
+	if(pRect->y < 0)
+	{
+		pRect->h += pRect->y;
+		pRect->y = 0;
+	}
+
+	if(pRect->x+pRect->w > m_Width)
+		pRect->w = m_Width - pRect->x;
+
+	if(pRect->y+pRect->h > m_Height)
+		pRect->h = m_Height - pRect->y;
+
+	if(pRect->h < 0)
+		pRect->h = 0;
+	if(pRect->w < 0)
+		pRect->w = 0;
+}
+
+void CLayerTiles::BrushSelecting(CUIRect Rect)
+{
+	Graphics()->TextureSet(-1);
+	m_pEditor->Graphics()->QuadsBegin();
+	m_pEditor->Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.4f);
+	Snap(&Rect);
+	IGraphics::CQuadItem QuadItem(Rect.x, Rect.y, Rect.w, Rect.h);
+	m_pEditor->Graphics()->QuadsDrawTL(&QuadItem, 1);
+	m_pEditor->Graphics()->QuadsEnd();
+	char aBuf[16];
+	str_format(aBuf, sizeof(aBuf), "%d,%d", ConvertX(Rect.w), ConvertY(Rect.h));
+	TextRender()->Text(0, Rect.x+3.0f, Rect.y+3.0f, m_pEditor->m_ShowPicker?15.0f:15.0f*m_pEditor->m_WorldZoom, aBuf, -1);
+}
+
+int CLayerTiles::BrushGrab(CLayerGroup *pBrush, CUIRect Rect)
+{
+	RECTi r;
+	Convert(Rect, &r);
+	Clamp(&r);
+
+	if(!r.w || !r.h)
+		return 0;
+
+	// create new layers
+	CLayerTiles *pGrabbed = new CLayerTiles(r.w, r.h);
+	pGrabbed->m_pEditor = m_pEditor;
+	pGrabbed->m_TexID = m_TexID;
+	pGrabbed->m_Image = m_Image;
+	pGrabbed->m_Game = m_Game;
+	pBrush->AddLayer(pGrabbed);
+
+	// copy the tiles
+	for(int y = 0; y < r.h; y++)
+		for(int x = 0; x < r.w; x++)
+			pGrabbed->m_pTiles[y*pGrabbed->m_Width+x] = m_pTiles[(r.y+y)*m_Width+(r.x+x)];
+
+	return 1;
+}
+
+void CLayerTiles::FillSelection(bool Empty, CLayer *pBrush, CUIRect Rect)
+{
+	if(m_Readonly)
+		return;
+
+	int sx = ConvertX(Rect.x);
+	int sy = ConvertY(Rect.y);
+	int w = ConvertX(Rect.w);
+	int h = ConvertY(Rect.h);
+
+	CLayerTiles *pLt = static_cast<CLayerTiles*>(pBrush);
+
+	for(int y = 0; y <= h; y++)
+	{
+		for(int x = 0; x <= w; x++)
+		{
+			int fx = x+sx;
+			int fy = y+sy;
+
+			if(fx < 0 || fx >= m_Width || fy < 0 || fy >= m_Height)
+				continue;
+
+			if(Empty)
+				m_pTiles[fy*m_Width+fx].m_Index = 1;
+			else
+				m_pTiles[fy*m_Width+fx] = pLt->m_pTiles[(y*pLt->m_Width + x%pLt->m_Width) % (pLt->m_Width*pLt->m_Height)];
+		}
+	}
+	m_pEditor->m_Map.m_Modified = true;
+}
+
+void CLayerTiles::BrushDraw(CLayer *pBrush, float wx, float wy)
+{
+	if(m_Readonly)
+		return;
+
+	//
+	CLayerTiles *l = (CLayerTiles *)pBrush;
+	int sx = ConvertX(wx);
+	int sy = ConvertY(wy);
+
+	for(int y = 0; y < l->m_Height; y++)
+		for(int x = 0; x < l->m_Width; x++)
+		{
+			int fx = x+sx;
+			int fy = y+sy;
+			if(fx<0 || fx >= m_Width || fy < 0 || fy >= m_Height)
+				continue;
+
+			m_pTiles[fy*m_Width+fx] = l->m_pTiles[y*l->m_Width+x];
+		}
+	m_pEditor->m_Map.m_Modified = true;
+}
+
+void CLayerTiles::BrushFlipX()
+{
+	for(int y = 0; y < m_Height; y++)
+		for(int x = 0; x < m_Width/2; x++)
+		{
+			CTile Tmp = m_pTiles[y*m_Width+x];
+			m_pTiles[y*m_Width+x] = m_pTiles[y*m_Width+m_Width-1-x];
+			m_pTiles[y*m_Width+m_Width-1-x] = Tmp;
+		}
+
+	if(!m_Game)
+		for(int y = 0; y < m_Height; y++)
+			for(int x = 0; x < m_Width; x++)
+				m_pTiles[y*m_Width+x].m_Flags ^= m_pTiles[y*m_Width+x].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_HFLIP : TILEFLAG_VFLIP;
+}
+
+void CLayerTiles::BrushFlipY()
+{
+	for(int y = 0; y < m_Height/2; y++)
+		for(int x = 0; x < m_Width; x++)
+		{
+			CTile Tmp = m_pTiles[y*m_Width+x];
+			m_pTiles[y*m_Width+x] = m_pTiles[(m_Height-1-y)*m_Width+x];
+			m_pTiles[(m_Height-1-y)*m_Width+x] = Tmp;
+		}
+
+	if(!m_Game)
+		for(int y = 0; y < m_Height; y++)
+			for(int x = 0; x < m_Width; x++)
+				m_pTiles[y*m_Width+x].m_Flags ^= m_pTiles[y*m_Width+x].m_Flags&TILEFLAG_ROTATE ? TILEFLAG_VFLIP : TILEFLAG_HFLIP;
+}
+
+void CLayerTiles::BrushRotate(float Amount)
+{
+	int Rotation = (round(360.0f*Amount/(pi*2))/90)%4;	// 0=0°, 1=90°, 2=180°, 3=270°
+	if(Rotation < 0)
+		Rotation +=4;
+
+	if(Rotation == 1 || Rotation == 3)
+	{
+		// 90° rotation
+		CTile *pTempData = new CTile[m_Width*m_Height];
+		mem_copy(pTempData, m_pTiles, m_Width*m_Height*sizeof(CTile));
+		CTile *pDst = m_pTiles;
+		for(int x = 0; x < m_Width; ++x)
+			for(int y = m_Height-1; y >= 0; --y, ++pDst)
+			{
+				*pDst = pTempData[y*m_Width+x];
+				if(!m_Game)
+				{
+					if(pDst->m_Flags&TILEFLAG_ROTATE)
+						pDst->m_Flags ^= (TILEFLAG_HFLIP|TILEFLAG_VFLIP);
+					pDst->m_Flags ^= TILEFLAG_ROTATE;
+				}
+			}
+
+		int Temp = m_Width;
+		m_Width = m_Height;
+		m_Height = Temp;
+		delete[] pTempData;
+	}
+
+	if(Rotation == 2 || Rotation == 3)
+	{
+		BrushFlipX();
+		BrushFlipY();
+	}
+}
+
+void CLayerTiles::Resize(int NewW, int NewH)
+{
+	CTile *pNewData = new CTile[NewW*NewH];
+	mem_zero(pNewData, NewW*NewH*sizeof(CTile));
+
+	// copy old data
+	for(int y = 0; y < min(NewH, m_Height); y++)
+		mem_copy(&pNewData[y*NewW], &m_pTiles[y*m_Width], min(m_Width, NewW)*sizeof(CTile));
+
+	// replace old
+	delete [] m_pTiles;
+	m_pTiles = pNewData;
+	m_Width = NewW;
+	m_Height = NewH;
+}
+
+void CLayerTiles::Shift(int Direction)
+{
+	switch(Direction)
+	{
+	case 1:
+		{
+			// left
+			for(int y = 0; y < m_Height; ++y)
+				mem_move(&m_pTiles[y*m_Width], &m_pTiles[y*m_Width+1], (m_Width-1)*sizeof(CTile));
+		}
+		break;
+	case 2:
+		{
+			// right
+			for(int y = 0; y < m_Height; ++y)
+				mem_move(&m_pTiles[y*m_Width+1], &m_pTiles[y*m_Width], (m_Width-1)*sizeof(CTile));
+		}
+		break;
+	case 4:
+		{
+			// up
+			for(int y = 0; y < m_Height-1; ++y)
+				mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y+1)*m_Width], m_Width*sizeof(CTile));
+		}
+		break;
+	case 8:
+		{
+			// down
+			for(int y = m_Height-1; y > 0; --y)
+				mem_copy(&m_pTiles[y*m_Width], &m_pTiles[(y-1)*m_Width], m_Width*sizeof(CTile));
+		}
+	}
+}
+
+void CLayerTiles::ShowInfo()
+{
+	float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
+	Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
+	Graphics()->TextureSet(m_pEditor->Client()->GetDebugFont());
+
+	int StartY = max(0, (int)(ScreenY0/32.0f)-1);
+	int StartX = max(0, (int)(ScreenX0/32.0f)-1);
+	int EndY = min((int)(ScreenY1/32.0f)+1, m_Height);
+	int EndX = min((int)(ScreenX1/32.0f)+1, m_Width);
+
+	for(int y = StartY; y < EndY; y++)
+		for(int x = StartX; x < EndX; x++)
+		{
+			int c = x + y*m_Width;
+			if(m_pTiles[c].m_Index)
+			{
+				char aBuf[64];
+				str_format(aBuf, sizeof(aBuf), "%i", m_pTiles[c].m_Index);
+				m_pEditor->Graphics()->QuadsText(x*32, y*32, 16.0f, 1,1,1,1, aBuf);
+
+				char aFlags[4] = {	m_pTiles[c].m_Flags&TILEFLAG_VFLIP ? 'V' : ' ',
+									m_pTiles[c].m_Flags&TILEFLAG_HFLIP ? 'H' : ' ',
+									m_pTiles[c].m_Flags&TILEFLAG_ROTATE? 'R' : ' ',
+									0};
+				m_pEditor->Graphics()->QuadsText(x*32, y*32+16, 16.0f, 1,1,1,1, aFlags);
+			}
+			x += m_pTiles[c].m_Skip;
+		}
+
+	Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
+}
+
+int CLayerTiles::RenderProperties(CUIRect *pToolBox)
+{
+	CUIRect Button;
+	
+	bool InGameGroup = !find_linear(m_pEditor->m_Map.m_pGameGroup->m_lLayers.all(), this).empty();
+	if(m_pEditor->m_Map.m_pGameLayer != this)
+	{
+		if(m_Image >= 0 && m_Image < m_pEditor->m_Map.m_lImages.size() && m_pEditor->m_Map.m_lImages[m_Image]->m_AutoMapper.IsLoaded())
+		{
+			static int s_AutoMapperButton = 0;
+			pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
+			if(m_pEditor->DoButton_Editor(&s_AutoMapperButton, "Auto map", 0, &Button, 0, ""))
+				m_pEditor->PopupSelectConfigAutoMapInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY());
+			
+			int Result = m_pEditor->PopupSelectConfigAutoMapResult();
+			if(Result > -1)
+			{
+				m_pEditor->m_Map.m_lImages[m_Image]->m_AutoMapper.Proceed(this, Result);
+				return 1;
+			}
+		}
+	}
+	else
+		InGameGroup = false;
+
+	if(InGameGroup)
+	{
+		pToolBox->HSplitBottom(2.0f, pToolBox, 0);
+		pToolBox->HSplitBottom(12.0f, pToolBox, &Button);
+		static int s_ColclButton = 0;
+		if(m_pEditor->DoButton_Editor(&s_ColclButton, "Game tiles", 0, &Button, 0, "Constructs game tiles from this layer"))
+			m_pEditor->PopupSelectGametileOpInvoke(m_pEditor->UI()->MouseX(), m_pEditor->UI()->MouseY());
+
+		int Result = m_pEditor->PopupSelectGameTileOpResult();
+		if(Result > -1)
+		{
+			CLayerTiles *gl = m_pEditor->m_Map.m_pGameLayer;
+			int w = min(gl->m_Width, m_Width);
+			int h = min(gl->m_Height, m_Height);
+			for(int y = 0; y < h; y++)
+				for(int x = 0; x < w; x++)
+					if(m_pTiles[y*m_Width+x].m_Index)
+						gl->m_pTiles[y*gl->m_Width+x].m_Index = TILE_AIR+Result;
+
+			return 1;
+		}
+	}
+
+	enum
+	{
+		PROP_WIDTH=0,
+		PROP_HEIGHT,
+		PROP_SHIFT,
+		PROP_IMAGE,
+		PROP_COLOR,
+		PROP_COLOR_ENV,
+		PROP_COLOR_ENV_OFFSET,
+		NUM_PROPS,
+	};
+
+	int Color = 0;
+	Color |= m_Color.r<<24;
+	Color |= m_Color.g<<16;
+	Color |= m_Color.b<<8;
+	Color |= m_Color.a;
+
+	CProperty aProps[] = {
+		{"Width", m_Width, PROPTYPE_INT_SCROLL, 1, 1000000000},
+		{"Height", m_Height, PROPTYPE_INT_SCROLL, 1, 1000000000},
+		{"Shift", 0, PROPTYPE_SHIFT, 0, 0},
+		{"Image", m_Image, PROPTYPE_IMAGE, 0, 0},
+		{"Color", Color, PROPTYPE_COLOR, 0, 0},
+		{"Color Env", m_ColorEnv+1, PROPTYPE_INT_STEP, 0, m_pEditor->m_Map.m_lEnvelopes.size()+1},
+		{"Color TO", m_ColorEnvOffset, PROPTYPE_INT_SCROLL, -1000000, 1000000},
+		{0},
+	};
+
+	if(m_pEditor->m_Map.m_pGameLayer == this) // remove the image and color properties if this is the game layer
+	{
+		aProps[3].m_pName = 0;
+		aProps[4].m_pName = 0;
+	}
+
+	static int s_aIds[NUM_PROPS] = {0};
+	int NewVal = 0;
+	int Prop = m_pEditor->DoProperties(pToolBox, aProps, s_aIds, &NewVal);
+	if(Prop != -1)
+		m_pEditor->m_Map.m_Modified = true;
+
+	if(Prop == PROP_WIDTH && NewVal > 1)
+		Resize(NewVal, m_Height);
+	else if(Prop == PROP_HEIGHT && NewVal > 1)
+		Resize(m_Width, NewVal);
+	else if(Prop == PROP_SHIFT)
+		Shift(NewVal);
+	else if(Prop == PROP_IMAGE)
+	{
+		if (NewVal == -1)
+		{
+			m_TexID = -1;
+			m_Image = -1;
+		}
+		else
+			m_Image = NewVal%m_pEditor->m_Map.m_lImages.size();
+	}
+	else if(Prop == PROP_COLOR)
+	{
+		m_Color.r = (NewVal>>24)&0xff;
+		m_Color.g = (NewVal>>16)&0xff;
+		m_Color.b = (NewVal>>8)&0xff;
+		m_Color.a = NewVal&0xff;
+	}
+	if(Prop == PROP_COLOR_ENV)
+		m_ColorEnv = clamp(NewVal-1, -1, m_pEditor->m_Map.m_lEnvelopes.size()-1);
+	if(Prop == PROP_COLOR_ENV_OFFSET)
+		m_ColorEnvOffset = NewVal;
+
+	return 0;
+}
+
+
+void CLayerTiles::ModifyImageIndex(INDEX_MODIFY_FUNC Func)
+{
+	Func(&m_Image);
+}
+
+void CLayerTiles::ModifyEnvelopeIndex(INDEX_MODIFY_FUNC Func)
+{
+}