diff options
Diffstat (limited to 'src/game/editor/editor.cpp')
| -rw-r--r-- | src/game/editor/editor.cpp | 183 |
1 files changed, 109 insertions, 74 deletions
diff --git a/src/game/editor/editor.cpp b/src/game/editor/editor.cpp index 7109adca..07f50110 100644 --- a/src/game/editor/editor.cpp +++ b/src/game/editor/editor.cpp @@ -1408,96 +1408,131 @@ void CEditor::DoQuadPoint(CQuad *pQuad, int QuadIndex, int V) Graphics()->QuadsDraw(&QuadItem, 1); } -void CEditor::DoQuadEnvelopes(CQuad *pQuad, int Index, int TexID) +void CEditor::DoQuadEnvelopes(CQuad *pQuad, int Num, int TexID) { - CEnvelope *pEnvelope = 0x0; - if(pQuad->m_PosEnv >= 0 && pQuad->m_PosEnv < m_Map.m_lEnvelopes.size()) - pEnvelope = m_Map.m_lEnvelopes[pQuad->m_PosEnv]; - if (!pEnvelope) - return; - - //QuadParams - CPoint *pPoints = pQuad->m_aPoints; + CEnvelope **apEnvelope = new CEnvelope*[Num](); + for(int i = 0; i < Num; i++) + { + if((m_ShowEnvelopePreview == 1 && pQuad[i].m_PosEnv == m_SelectedEnvelope) || m_ShowEnvelopePreview == 2) + if(pQuad[i].m_PosEnv >= 0 && pQuad[i].m_PosEnv < m_Map.m_lEnvelopes.size()) + apEnvelope[i] = m_Map.m_lEnvelopes[pQuad[i].m_PosEnv]; + } //Draw Lines Graphics()->TextureSet(-1); Graphics()->LinesBegin(); - Graphics()->SetColor(80.0f/255, 150.0f/255, 230.f/255, 0.5f); - for(int i = 0; i < pEnvelope->m_lPoints.size()-1; i++) + Graphics()->SetColor(80.0f/255, 150.0f/255, 230.f/255, 0.5f); + for(int j = 0; j < Num; j++) + { + if(!apEnvelope[j]) + continue; + + //QuadParams + CPoint *pPoints = pQuad[j].m_aPoints; + for(int i = 0; i < apEnvelope[j]->m_lPoints.size()-1; i++) { - float OffsetX = fx2f(pEnvelope->m_lPoints[i].m_aValues[0]); - float OffsetY = fx2f(pEnvelope->m_lPoints[i].m_aValues[1]); + float OffsetX = fx2f(apEnvelope[j]->m_lPoints[i].m_aValues[0]); + float OffsetY = fx2f(apEnvelope[j]->m_lPoints[i].m_aValues[1]); vec2 Pos0 = vec2(fx2f(pPoints[4].x)+OffsetX, fx2f(pPoints[4].y)+OffsetY); - OffsetX = fx2f(pEnvelope->m_lPoints[i+1].m_aValues[0]); - OffsetY = fx2f(pEnvelope->m_lPoints[i+1].m_aValues[1]); + OffsetX = fx2f(apEnvelope[j]->m_lPoints[i+1].m_aValues[0]); + OffsetY = fx2f(apEnvelope[j]->m_lPoints[i+1].m_aValues[1]); vec2 Pos1 = vec2(fx2f(pPoints[4].x)+OffsetX, fx2f(pPoints[4].y)+OffsetY); IGraphics::CLineItem Line = IGraphics::CLineItem(Pos0.x, Pos0.y, Pos1.x, Pos1.y); Graphics()->LinesDraw(&Line, 1); } - Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); + } + Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f); Graphics()->LinesEnd(); //Draw Quads - for(int i = 0; i < pEnvelope->m_lPoints.size(); i++) + Graphics()->TextureSet(Texture); + Graphics()->QuadsBegin(); + + for(int j = 0; j < Num; j++) { - Graphics()->TextureSet(TexID); - Graphics()->QuadsBegin(); - - //Calc Env Position - float OffsetX = fx2f(pEnvelope->m_lPoints[i].m_aValues[0]); - float OffsetY = fx2f(pEnvelope->m_lPoints[i].m_aValues[1]); - float Rot = fx2f(pEnvelope->m_lPoints[i].m_aValues[2])/360.0f*pi*2; - - //Set Colours - float Alpha = (m_SelectedQuadEnvelope == pQuad->m_PosEnv && m_SelectedEnvelopePoint == i) ? 0.65f : 0.35f; - IGraphics::CColorVertex aArray[4] = { - IGraphics::CColorVertex(0, pQuad->m_aColors[0].r, pQuad->m_aColors[0].g, pQuad->m_aColors[0].b, Alpha), - IGraphics::CColorVertex(1, pQuad->m_aColors[1].r, pQuad->m_aColors[1].g, pQuad->m_aColors[1].b, Alpha), - IGraphics::CColorVertex(2, pQuad->m_aColors[2].r, pQuad->m_aColors[2].g, pQuad->m_aColors[2].b, Alpha), - IGraphics::CColorVertex(3, pQuad->m_aColors[3].r, pQuad->m_aColors[3].g, pQuad->m_aColors[3].b, Alpha)}; - Graphics()->SetColorVertex(aArray, 4); - - //Rotation - if(Rot != 0) - { - static CPoint aRotated[4]; - aRotated[0] = pQuad->m_aPoints[0]; - aRotated[1] = pQuad->m_aPoints[1]; - aRotated[2] = pQuad->m_aPoints[2]; - aRotated[3] = pQuad->m_aPoints[3]; - pPoints = aRotated; - - Rotate(&pQuad->m_aPoints[4], &aRotated[0], Rot); - Rotate(&pQuad->m_aPoints[4], &aRotated[1], Rot); - Rotate(&pQuad->m_aPoints[4], &aRotated[2], Rot); - Rotate(&pQuad->m_aPoints[4], &aRotated[3], Rot); - } - - //Set Texture Coords - Graphics()->QuadsSetSubsetFree( - fx2f(pQuad->m_aTexcoords[0].x), fx2f(pQuad->m_aTexcoords[0].y), - fx2f(pQuad->m_aTexcoords[1].x), fx2f(pQuad->m_aTexcoords[1].y), - fx2f(pQuad->m_aTexcoords[2].x), fx2f(pQuad->m_aTexcoords[2].y), - fx2f(pQuad->m_aTexcoords[3].x), fx2f(pQuad->m_aTexcoords[3].y) - ); - - //Set Quad Coords & Draw - IGraphics::CFreeformItem Freeform( - fx2f(pPoints[0].x)+OffsetX, fx2f(pPoints[0].y)+OffsetY, - fx2f(pPoints[1].x)+OffsetX, fx2f(pPoints[1].y)+OffsetY, - fx2f(pPoints[2].x)+OffsetX, fx2f(pPoints[2].y)+OffsetY, - fx2f(pPoints[3].x)+OffsetX, fx2f(pPoints[3].y)+OffsetY); - Graphics()->QuadsDrawFreeform(&Freeform, 1); + if(!apEnvelope[j]) + continue; - Graphics()->QuadsEnd(); - - Graphics()->TextureSet(-1); - Graphics()->QuadsBegin(); - DoQuadEnvPoint(pQuad, Index, i); - Graphics()->QuadsEnd(); + //QuadParams + CPoint *pPoints = pQuad[j].m_aPoints; + + for(int i = 0; i < apEnvelope[j]->m_lPoints.size(); i++) + { + //Calc Env Position + float OffsetX = fx2f(apEnvelope[j]->m_lPoints[i].m_aValues[0]); + float OffsetY = fx2f(apEnvelope[j]->m_lPoints[i].m_aValues[1]); + float Rot = fx2f(apEnvelope[j]->m_lPoints[i].m_aValues[2])/360.0f*pi*2; + + //Set Colours + float Alpha = (m_SelectedQuadEnvelope == pQuad[j].m_PosEnv && m_SelectedEnvelopePoint == i) ? 0.65f : 0.35f; + IGraphics::CColorVertex aArray[4] = { + IGraphics::CColorVertex(0, pQuad[j].m_aColors[0].r, pQuad[j].m_aColors[0].g, pQuad[j].m_aColors[0].b, Alpha), + IGraphics::CColorVertex(1, pQuad[j].m_aColors[1].r, pQuad[j].m_aColors[1].g, pQuad[j].m_aColors[1].b, Alpha), + IGraphics::CColorVertex(2, pQuad[j].m_aColors[2].r, pQuad[j].m_aColors[2].g, pQuad[j].m_aColors[2].b, Alpha), + IGraphics::CColorVertex(3, pQuad[j].m_aColors[3].r, pQuad[j].m_aColors[3].g, pQuad[j].m_aColors[3].b, Alpha)}; + Graphics()->SetColorVertex(aArray, 4); + + //Rotation + if(Rot != 0) + { + static CPoint aRotated[4]; + aRotated[0] = pQuad[j].m_aPoints[0]; + aRotated[1] = pQuad[j].m_aPoints[1]; + aRotated[2] = pQuad[j].m_aPoints[2]; + aRotated[3] = pQuad[j].m_aPoints[3]; + pPoints = aRotated; + + Rotate(&pQuad[j].m_aPoints[4], &aRotated[0], Rot); + Rotate(&pQuad[j].m_aPoints[4], &aRotated[1], Rot); + Rotate(&pQuad[j].m_aPoints[4], &aRotated[2], Rot); + Rotate(&pQuad[j].m_aPoints[4], &aRotated[3], Rot); + } + + //Set Texture Coords + Graphics()->QuadsSetSubsetFree( + fx2f(pQuad[j].m_aTexcoords[0].x), fx2f(pQuad[j].m_aTexcoords[0].y), + fx2f(pQuad[j].m_aTexcoords[1].x), fx2f(pQuad[j].m_aTexcoords[1].y), + fx2f(pQuad[j].m_aTexcoords[2].x), fx2f(pQuad[j].m_aTexcoords[2].y), + fx2f(pQuad[j].m_aTexcoords[3].x), fx2f(pQuad[j].m_aTexcoords[3].y) + ); + + //Set Quad Coords & Draw + IGraphics::CFreeformItem Freeform( + fx2f(pPoints[0].x)+OffsetX, fx2f(pPoints[0].y)+OffsetY, + fx2f(pPoints[1].x)+OffsetX, fx2f(pPoints[1].y)+OffsetY, + fx2f(pPoints[2].x)+OffsetX, fx2f(pPoints[2].y)+OffsetY, + fx2f(pPoints[3].x)+OffsetX, fx2f(pPoints[3].y)+OffsetY); + Graphics()->QuadsDrawFreeform(&Freeform, 1); + } + } + Graphics()->QuadsEnd(); + Graphics()->TextureClear(); + Graphics()->QuadsBegin(); + + // Draw QuadPoints + for(int j = 0; j < Num; j++) + { + if(!apEnvelope[j]) + continue; + + //QuadParams + CPoint *pPoints = pQuad[j].m_aPoints; + for(int i = 0; i < apEnvelope[j]->m_lPoints.size()-1; i++) + { + float OffsetX = fx2f(apEnvelope[j]->m_lPoints[i].m_aValues[0]); + float OffsetY = fx2f(apEnvelope[j]->m_lPoints[i].m_aValues[1]); + vec2 Pos0 = vec2(fx2f(pPoints[4].x)+OffsetX, fx2f(pPoints[4].y)+OffsetY); + + OffsetX = fx2f(apEnvelope[j]->m_lPoints[i+1].m_aValues[0]); + OffsetY = fx2f(apEnvelope[j]->m_lPoints[i+1].m_aValues[1]); + vec2 Pos1 = vec2(fx2f(pPoints[4].x)+OffsetX, fx2f(pPoints[4].y)+OffsetY); + + DoQuadEnvPoint(&pQuad[j], j, i); + } } + Graphics()->QuadsEnd(); } void CEditor::DoQuadEnvPoint(CQuad *pQuad, int QIndex, int PIndex) @@ -2093,12 +2128,12 @@ void CEditor::DoMapEditor(CUIRect View, CUIRect ToolBar) if(pLayer->m_Image >= 0 && pLayer->m_Image < m_Map.m_lImages.size()) TexID = m_Map.m_lImages[pLayer->m_Image]->m_TexID; - for(int i = 0; i < pLayer->m_lQuads.size(); i++) + /*for(int i = 0; i < pLayer->m_lQuads.size(); i++) { if((m_ShowEnvelopePreview == 1 && pLayer->m_lQuads[i].m_PosEnv == m_SelectedEnvelope) || m_ShowEnvelopePreview == 2) DoQuadEnvelopes(&pLayer->m_lQuads[i], i, TexID); - } - + }*/ + DoQuadEnvelopes(&pLayer->m_lQuads[0], pLayer->m_lQuads.size(), TexID); m_ShowEnvelopePreview = 0; } |