diff options
Diffstat (limited to 'src/game/editor/ed_editor.cpp')
| -rw-r--r-- | src/game/editor/ed_editor.cpp | 17 |
1 files changed, 14 insertions, 3 deletions
diff --git a/src/game/editor/ed_editor.cpp b/src/game/editor/ed_editor.cpp index 1cf367d4..a3ff8e48 100644 --- a/src/game/editor/ed_editor.cpp +++ b/src/game/editor/ed_editor.cpp @@ -42,6 +42,7 @@ CLayerGroup::CLayerGroup() { m_pName = ""; m_Visible = true; + m_SaveToMap = true; m_GameGroup = false; m_OffsetX = 0; m_OffsetY = 0; @@ -1765,7 +1766,7 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) continue; } - CUIRect VisibleToggle; + CUIRect VisibleToggle, SaveCheck; if(LayerCur >= LayerStartAt) { LayersBox.HSplitTop(12.0f, &Slot, &LayersBox); @@ -1773,9 +1774,14 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) if(DoButton_Ex(&m_Map.m_lGroups[g]->m_Visible, m_Map.m_lGroups[g]->m_Visible?"V":"H", 0, &VisibleToggle, 0, Localize("Toggle group visibility"), CUI::CORNER_L)) m_Map.m_lGroups[g]->m_Visible = !m_Map.m_lGroups[g]->m_Visible; + Slot.VSplitRight(12.0f, &Slot, &SaveCheck); + if(DoButton_Ex(&m_Map.m_lGroups[g]->m_SaveToMap, "S", m_Map.m_lGroups[g]->m_SaveToMap, &SaveCheck, 0, Localize("Enable/disable group for saving"), CUI::CORNER_R)) + if(!m_Map.m_lGroups[g]->m_GameGroup) + m_Map.m_lGroups[g]->m_SaveToMap = !m_Map.m_lGroups[g]->m_SaveToMap; + str_format(aBuf, sizeof(aBuf),"#%d %s", g, m_Map.m_lGroups[g]->m_pName); if(int Result = DoButton_Ex(&m_Map.m_lGroups[g], aBuf, g==m_SelectedGroup, &Slot, - BUTTON_CONTEXT, Localize("Select group. Right click for properties."), CUI::CORNER_R)) + BUTTON_CONTEXT, Localize("Select group. Right click for properties."), 0)) { m_SelectedGroup = g; m_SelectedLayer = 0; @@ -1806,9 +1812,14 @@ void CEditor::RenderLayers(CUIRect ToolBox, CUIRect ToolBar, CUIRect View) if(DoButton_Ex(&m_Map.m_lGroups[g]->m_lLayers[i]->m_Visible, m_Map.m_lGroups[g]->m_lLayers[i]->m_Visible?"V":"H", 0, &VisibleToggle, 0, Localize("Toggle layer visibility"), CUI::CORNER_L)) m_Map.m_lGroups[g]->m_lLayers[i]->m_Visible = !m_Map.m_lGroups[g]->m_lLayers[i]->m_Visible; + Button.VSplitRight(12.0f, &Button, &SaveCheck); + if(DoButton_Ex(&m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap, "S", m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap, &SaveCheck, 0, Localize("Enable/disable layer for saving"), CUI::CORNER_R)) + if(m_Map.m_lGroups[g]->m_lLayers[i] != m_Map.m_pGameLayer) + m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap = !m_Map.m_lGroups[g]->m_lLayers[i]->m_SaveToMap; + str_format(aBuf, sizeof(aBuf),"#%d %s ", i, m_Map.m_lGroups[g]->m_lLayers[i]->m_pTypeName); if(int Result = DoButton_Ex(m_Map.m_lGroups[g]->m_lLayers[i], aBuf, g==m_SelectedGroup&&i==m_SelectedLayer, &Button, - BUTTON_CONTEXT, Localize("Select layer. Right click for properties."), CUI::CORNER_R)) + BUTTON_CONTEXT, Localize("Select layer. Right click for properties."), 0)) { m_SelectedLayer = i; m_SelectedGroup = g; |