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-rw-r--r--src/game/editor/auto_map.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/game/editor/auto_map.h b/src/game/editor/auto_map.h
new file mode 100644
index 00000000..c5537d4f
--- /dev/null
+++ b/src/game/editor/auto_map.h
@@ -0,0 +1,54 @@
+#ifndef GAME_EDITOR_AUTO_MAP_H
+#define GAME_EDITOR_AUTO_MAP_H
+
+#include <base/tl/array.h>
+
+class CAutoMapper
+{
+	struct CPosRule
+	{
+		int m_X;
+		int m_Y;
+		int m_Value;
+		bool m_IndexValue;
+
+		enum
+		{
+			EMPTY=0,
+			FULL
+		};
+	};
+
+	struct CIndexRule
+	{
+		int m_ID;
+		array<CPosRule> m_aRules;
+		int m_Flag;
+		int m_RandomValue;
+		bool m_BaseTile;
+	};
+
+	struct CConfiguration
+	{
+		array<CIndexRule> m_aIndexRules;
+		char m_aName[128];
+	};
+
+public:
+	CAutoMapper(class CEditor *pEditor);
+
+	void Load(const char* pTileName);
+	void Proceed(class CLayerTiles *pLayer, int ConfigID);
+
+	int ConfigNamesNum() { return m_lConfigs.size(); }
+	const char* GetConfigName(int Index);
+
+	const bool IsLoaded() { return m_FileLoaded; }
+private:
+	array<CConfiguration> m_lConfigs;
+	class CEditor *m_pEditor;
+	bool m_FileLoaded;
+};
+
+
+#endif