diff options
Diffstat (limited to 'src/game/client')
| -rw-r--r-- | src/game/client/components/controls.cpp | 5 | ||||
| -rw-r--r-- | src/game/client/components/controls.h | 1 | ||||
| -rw-r--r-- | src/game/client/gameclient.cpp | 5 | ||||
| -rw-r--r-- | src/game/client/gameclient.h | 1 |
4 files changed, 12 insertions, 0 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 1dd74af2..f7da46b6 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -32,6 +32,11 @@ void CControls::OnReset() m_InputDirectionRight = 0; } +void CControls::OnRelease() +{ + OnReset(); +} + void CControls::OnPlayerDeath() { m_LastData.m_WantedWeapon = m_InputData.m_WantedWeapon = 0; diff --git a/src/game/client/components/controls.h b/src/game/client/components/controls.h index 38b3c8ba..a50318f5 100644 --- a/src/game/client/components/controls.h +++ b/src/game/client/components/controls.h @@ -19,6 +19,7 @@ public: CControls(); virtual void OnReset(); + virtual void OnRelease(); virtual void OnRender(); virtual void OnMessage(int MsgType, void *pRawMsg); virtual bool OnMouseMove(float x, float y); diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 9a05cc88..e37eebea 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -971,6 +971,11 @@ void CGameClient::OnPredict() m_PredictedTick = Client()->PredGameTick(); } +void CGameClient::OnActivateEditor() +{ + OnRelease(); +} + void CGameClient::CClientData::UpdateRenderInfo() { m_RenderInfo = m_SkinInfo; diff --git a/src/game/client/gameclient.h b/src/game/client/gameclient.h index 99e64028..1e5c4856 100644 --- a/src/game/client/gameclient.h +++ b/src/game/client/gameclient.h @@ -176,6 +176,7 @@ public: virtual void OnMessage(int MsgId, CUnpacker *pUnpacker); virtual void OnNewSnapshot(); virtual void OnPredict(); + virtual void OnActivateEditor(); virtual int OnSnapInput(int *pData); virtual void OnShutdown(); virtual void OnEnterGame(); |