diff options
Diffstat (limited to 'src/game/client')
| -rw-r--r-- | src/game/client/game_client.cpp | 14 | ||||
| -rw-r--r-- | src/game/client/menu2.cpp | 14 |
2 files changed, 14 insertions, 14 deletions
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp index c910014c..3621935d 100644 --- a/src/game/client/game_client.cpp +++ b/src/game/client/game_client.cpp @@ -892,7 +892,7 @@ extern "C" void modc_newsnapshot() { process_events(SNAP_CURRENT); - if(config.stress) + if(config.dbg_stress) { if((client_tick()%250) == 0) { @@ -2294,7 +2294,7 @@ void render_game() if(inp_key_presses(config.key_next_weapon) || inp_key_presses(config.key_prev_weapon)) input.wanted_weapon = 0; - else if (config.autoswitch_weapons && picked_up_weapon) + else if (config.cl_autoswitch_weapons && picked_up_weapon) { input.wanted_weapon = picked_up_weapon; } @@ -2312,7 +2312,7 @@ void render_game() } // stress testing - if(config.stress) + if(config.dbg_stress) { float t = client_localtime(); mem_zero(&input, sizeof(input)); @@ -2332,7 +2332,7 @@ void render_game() // center at char but can be moved when mouse is far away float offx = 0, offy = 0; - if (config.dynamic_camera) + if (config.cl_dynamic_camera) { int deadzone = 300; if(mouse_pos.x > deadzone) offx = mouse_pos.x-deadzone; @@ -2849,10 +2849,10 @@ extern "C" void modc_render() // handle team switching // TODO: FUGLY!!! - if(config.team != -10) + if(config.cl_team != -10) { msg_pack_start(MSG_SETTEAM, MSGFLAG_VITAL); - msg_pack_int(config.team); + msg_pack_int(config.cl_team); msg_pack_end(); client_send_msg(); } @@ -2863,7 +2863,7 @@ extern "C" void modc_render() } // - config.team = -10; + config.cl_team = -10; } diff --git a/src/game/client/menu2.cpp b/src/game/client/menu2.cpp index bc23173b..3483ecfe 100644 --- a/src/game/client/menu2.cpp +++ b/src/game/client/menu2.cpp @@ -1098,12 +1098,12 @@ static void menu2_render_settings_player(RECT main_view) ui2_do_edit_box(config.player_name, &button, config.player_name, sizeof(config.player_name)); ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.dynamic_camera, "Dynamic camera", config.dynamic_camera, &button, ui2_draw_checkbox, 0)) - config.dynamic_camera ^= 1; + if (ui2_do_button(&config.cl_dynamic_camera, "Dynamic camera", config.cl_dynamic_camera, &button, ui2_draw_checkbox, 0)) + config.cl_dynamic_camera ^= 1; ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); - if (ui2_do_button(&config.autoswitch_weapons, "Switch weapon on pickup", config.autoswitch_weapons, &button, ui2_draw_checkbox, 0)) - config.autoswitch_weapons ^= 1; + if (ui2_do_button(&config.cl_autoswitch_weapons, "Switch weapon on pickup", config.cl_autoswitch_weapons, &button, ui2_draw_checkbox, 0)) + config.cl_autoswitch_weapons ^= 1; ui2_hsplit_t(&main_view, 20.0f, &button, &main_view); if (ui2_do_button(&config.cl_nameplates, "Show name plates", config.cl_nameplates, &button, ui2_draw_checkbox, 0)) @@ -1541,7 +1541,7 @@ static void menu2_render_game(RECT main_view) static int spectate_button = 0; if(ui2_do_button(&spectate_button, "Spectate", 0, &button, ui2_draw_menu_button, 0)) { - config.team = -1; + config.cl_team = -1; menu_active = false; } } @@ -1553,7 +1553,7 @@ static void menu2_render_game(RECT main_view) static int spectate_button = 0; if(ui2_do_button(&spectate_button, "Join Red", 0, &button, ui2_draw_menu_button, 0)) { - config.team = 0; + config.cl_team = 0; menu_active = false; } } @@ -1565,7 +1565,7 @@ static void menu2_render_game(RECT main_view) static int spectate_button = 0; if(ui2_do_button(&spectate_button, "Join Blue", 0, &button, ui2_draw_menu_button, 0)) { - config.team = 1; + config.cl_team = 1; menu_active = false; } } |