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-rw-r--r--src/game/client/gameclient.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp
index fab347e9..e5b5e298 100644
--- a/src/game/client/gameclient.cpp
+++ b/src/game/client/gameclient.cpp
@@ -841,7 +841,7 @@ void CGameClient::OnNewSnapshot()
 	// update friend state
 	for(int i = 0; i < MAX_CLIENTS; ++i)
 	{
-		if(i == m_Snap.m_LocalClientID || !m_Snap.m_paPlayerInfos[i] || !Friends()->IsFriend(m_aClients[i].m_aName, m_aClients[i].m_aClan))
+		if(i == m_Snap.m_LocalClientID || !m_Snap.m_paPlayerInfos[i] || !Friends()->IsFriend(m_aClients[i].m_aName, m_aClients[i].m_aClan, true))
 			m_aClients[i].m_Friend = false;
 		else
 			m_aClients[i].m_Friend = true;