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-rw-r--r--src/game/client/cl_render.h1
-rw-r--r--src/game/client/cl_skin.cpp1
-rw-r--r--src/game/client/cl_skin.h1
-rw-r--r--src/game/client/game_client.cpp1
-rw-r--r--src/game/client/mapres_image.cpp1
-rw-r--r--src/game/client/mapres_image.h1
-rw-r--r--src/game/client/mapres_tilemap.cpp1
-rw-r--r--src/game/client/mapres_tilemap.h1
-rw-r--r--src/game/client/menu.cpp1
-rw-r--r--src/game/client/menu.h1
-rw-r--r--src/game/client/menu2.cpp1
11 files changed, 11 insertions, 0 deletions
diff --git a/src/game/client/cl_render.h b/src/game/client/cl_render.h
index 44ae7ad4..fc85d49a 100644
--- a/src/game/client/cl_render.h
+++ b/src/game/client/cl_render.h
@@ -1,3 +1,4 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 struct animstate
 {
 	keyframe body;
diff --git a/src/game/client/cl_skin.cpp b/src/game/client/cl_skin.cpp
index c0e747ac..f70105a3 100644
--- a/src/game/client/cl_skin.cpp
+++ b/src/game/client/cl_skin.cpp
@@ -1,3 +1,4 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 #include <string.h>
 #include <stdio.h>
 #include <engine/system.h>
diff --git a/src/game/client/cl_skin.h b/src/game/client/cl_skin.h
index a114789d..73e4d6fc 100644
--- a/src/game/client/cl_skin.h
+++ b/src/game/client/cl_skin.h
@@ -1,3 +1,4 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 #include "../vmath.h"
 
 // do this better and nicer
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp
index c2846c15..2b3a1d6c 100644
--- a/src/game/client/game_client.cpp
+++ b/src/game/client/game_client.cpp
@@ -1,3 +1,4 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 #include <game/math.h>
 #include <stdlib.h>
 #include <stdio.h>
diff --git a/src/game/client/mapres_image.cpp b/src/game/client/mapres_image.cpp
index d5eda2e0..1ef1617c 100644
--- a/src/game/client/mapres_image.cpp
+++ b/src/game/client/mapres_image.cpp
@@ -1,3 +1,4 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 #include <engine/system.h>
 #include <engine/interface.h>
 #include "mapres_image.h"
diff --git a/src/game/client/mapres_image.h b/src/game/client/mapres_image.h
index eab1559a..f841ca53 100644
--- a/src/game/client/mapres_image.h
+++ b/src/game/client/mapres_image.h
@@ -1,3 +1,4 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 
 // loads images from the map to textures
 int img_init();
diff --git a/src/game/client/mapres_tilemap.cpp b/src/game/client/mapres_tilemap.cpp
index 4b0830b0..6bee4081 100644
--- a/src/game/client/mapres_tilemap.cpp
+++ b/src/game/client/mapres_tilemap.cpp
@@ -1,3 +1,4 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 #include <engine/interface.h>
 #include <engine/config.h>
 #include "mapres_tilemap.h"
diff --git a/src/game/client/mapres_tilemap.h b/src/game/client/mapres_tilemap.h
index df2da7a3..a13495ed 100644
--- a/src/game/client/mapres_tilemap.h
+++ b/src/game/client/mapres_tilemap.h
@@ -1,3 +1,4 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 
 // dependencies: image
 
diff --git a/src/game/client/menu.cpp b/src/game/client/menu.cpp
index 9395965d..f41e938e 100644
--- a/src/game/client/menu.cpp
+++ b/src/game/client/menu.cpp
@@ -1,3 +1,4 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 #include <stdio.h>
 #include <math.h>
 #include <string.h>
diff --git a/src/game/client/menu.h b/src/game/client/menu.h
index b94233fd..5c68c53d 100644
--- a/src/game/client/menu.h
+++ b/src/game/client/menu.h
@@ -1,3 +1,4 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 #ifndef __MENU_H
 #define __MENU_H
 
diff --git a/src/game/client/menu2.cpp b/src/game/client/menu2.cpp
index fcb41e1b..860136f1 100644
--- a/src/game/client/menu2.cpp
+++ b/src/game/client/menu2.cpp
@@ -1,3 +1,4 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
 #include <stdio.h>
 #include <math.h>
 #include <string.h>