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-rw-r--r--src/game/client/components/damageind.cpp17
-rw-r--r--src/game/client/components/damageind.h2
-rw-r--r--src/game/client/components/hud.cpp2
-rw-r--r--src/game/client/components/items.cpp3
-rw-r--r--src/game/client/components/menus.cpp2
-rw-r--r--src/game/client/gameclient.cpp12
6 files changed, 21 insertions, 17 deletions
diff --git a/src/game/client/components/damageind.cpp b/src/game/client/components/damageind.cpp
index cba47666..9be6722a 100644
--- a/src/game/client/components/damageind.cpp
+++ b/src/game/client/components/damageind.cpp
@@ -38,7 +38,7 @@ void CDamageInd::Create(vec2 Pos, vec2 Dir)
 	if (i)
 	{
 		i->m_Pos = Pos;
-		i->m_Life = 0.75f;
+		i->m_StartTime = Client()->LocalTime();
 		i->m_Dir = Dir*-1;
 		i->m_StartAngle = (( (float)rand()/(float)RAND_MAX) - 1.0f) * 2.0f * pi;
 	}
@@ -46,19 +46,19 @@ void CDamageInd::Create(vec2 Pos, vec2 Dir)
 
 void CDamageInd::OnRender()
 {
+
 	Graphics()->TextureSet(g_pData->m_aImages[IMAGE_GAME].m_Id);
 	Graphics()->QuadsBegin();
 	for(int i = 0; i < m_NumItems;)
 	{
-		vec2 Pos = mix(m_aItems[i].m_Pos+m_aItems[i].m_Dir*75.0f, m_aItems[i].m_Pos, clamp((m_aItems[i].m_Life-0.60f)/0.15f, 0.0f, 1.0f));
-
-		m_aItems[i].m_Life -= Client()->FrameTime();
-		if(m_aItems[i].m_Life < 0.0f)
+		float Life = 0.75f - (Client()->LocalTime() - m_aItems[i].m_StartTime);
+		if(Life < 0.0f)
 			DestroyI(&m_aItems[i]);
 		else
 		{
-			Graphics()->SetColor(1.0f,1.0f,1.0f, m_aItems[i].m_Life/0.1f);
-			Graphics()->QuadsSetRotation(m_aItems[i].m_StartAngle + m_aItems[i].m_Life * 2.0f);
+			vec2 Pos = mix(m_aItems[i].m_Pos+m_aItems[i].m_Dir*75.0f, m_aItems[i].m_Pos, clamp((Life-0.60f)/0.15f, 0.0f, 1.0f));
+			Graphics()->SetColor(1.0f,1.0f,1.0f, Life/0.1f);
+			Graphics()->QuadsSetRotation(m_aItems[i].m_StartAngle + Life * 2.0f);
 			RenderTools()->SelectSprite(SPRITE_STAR1);
 			RenderTools()->DrawSprite(Pos.x, Pos.y, 48.0f);
 			i++;
@@ -66,3 +66,6 @@ void CDamageInd::OnRender()
 	}
 	Graphics()->QuadsEnd();
 }
+
+
+
diff --git a/src/game/client/components/damageind.h b/src/game/client/components/damageind.h
index 2f89e422..4a5975a8 100644
--- a/src/game/client/components/damageind.h
+++ b/src/game/client/components/damageind.h
@@ -12,7 +12,7 @@ class CDamageInd : public CComponent
 	{
 		vec2 m_Pos;
 		vec2 m_Dir;
-		float m_Life;
+		float m_StartTime;
 		float m_StartAngle;
 	};
 
diff --git a/src/game/client/components/hud.cpp b/src/game/client/components/hud.cpp
index 17365116..df3afdea 100644
--- a/src/game/client/components/hud.cpp
+++ b/src/game/client/components/hud.cpp
@@ -248,7 +248,7 @@ void CHud::RenderFps()
 	if(g_Config.m_ClShowfps)
 	{
 		// calculate avg. fps
-		float FPS = 1.0f / Client()->FrameTime();
+		float FPS = 1.0f / Client()->RenderFrameTime();
 		m_AverageFPS = (m_AverageFPS*(1.0f-(1.0f/m_AverageFPS))) + (FPS*(1.0f/m_AverageFPS));
 		char Buf[512];
 		str_format(Buf, sizeof(Buf), "%d", (int)m_AverageFPS);
diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp
index 1c338994..9f787a4b 100644
--- a/src/game/client/components/items.cpp
+++ b/src/game/client/components/items.cpp
@@ -22,7 +22,6 @@ void CItems::OnReset()
 
 void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
 {
-
 	// get positions
 	float Curvature = 0;
 	float Speed = 0;
@@ -64,7 +63,6 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
 	if(pCurrent->m_Type == WEAPON_GRENADE)
 	{
 		m_pClient->m_pEffects->SmokeTrail(Pos, Vel*-1);
-		m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f);
 
 		if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
 		{
@@ -85,7 +83,6 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
 	else
 	{
 		m_pClient->m_pEffects->BulletTrail(Pos);
-		m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f);
 
 		if(length(Vel) > 0.00001f)
 			Graphics()->QuadsSetRotation(GetAngle(Vel));
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index a39139c8..0e61ec6e 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -627,6 +627,8 @@ int CMenus::RenderMenubar(CUIRect r)
 
 void CMenus::RenderLoading()
 {
+	// TODO: not supported right now due to separate render thread
+
 	static int64 LastLoadRender = 0;
 	float Percent = m_LoadCurrent++/(float)m_LoadTotal;
 
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp
index 836e7a9d..6bcf21de 100644
--- a/src/game/client/gameclient.cpp
+++ b/src/game/client/gameclient.cpp
@@ -95,7 +95,6 @@ void CGameClient::OnConsoleInit()
 {
 	m_pEngine = Kernel()->RequestInterface<IEngine>();
 	m_pClient = Kernel()->RequestInterface<IClient>();
-	m_pGraphics = Kernel()->RequestInterface<IGraphics>();
 	m_pTextRender = Kernel()->RequestInterface<ITextRender>();
 	m_pSound = Kernel()->RequestInterface<ISound>();
 	m_pInput = Kernel()->RequestInterface<IInput>();
@@ -198,10 +197,6 @@ void CGameClient::OnConsoleInit()
 	Console()->Register("shuffle_teams", "", CFGFLAG_SERVER, 0, 0, "Shuffle the current teams");
 
 
-	// propagate pointers
-	m_UI.SetGraphics(Graphics(), TextRender());
-	m_RenderTools.m_pGraphics = Graphics();
-	m_RenderTools.m_pUI = UI();
 	for(int i = 0; i < m_All.m_Num; i++)
 		m_All.m_paComponents[i]->m_pClient = this;
 
@@ -225,6 +220,13 @@ void CGameClient::OnConsoleInit()
 
 void CGameClient::OnInit()
 {
+	m_pGraphics = Kernel()->RequestInterface<IGraphics>();
+
+	// propagate pointers
+	m_UI.SetGraphics(Graphics(), TextRender());
+	m_RenderTools.m_pGraphics = Graphics();
+	m_RenderTools.m_pUI = UI();
+	
 	int64 Start = time_get();
 
 	// set the language