diff options
Diffstat (limited to 'src/game/client')
| -rw-r--r-- | src/game/client/gc_client.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp index 168f6913..4ef64f87 100644 --- a/src/game/client/gc_client.cpp +++ b/src/game/client/gc_client.cpp @@ -1056,9 +1056,6 @@ void render_game() gfx_mapscreen(0,0,300*gfx_screenaspect(),300); // if weaponstage is active, put a "glow" around the stage ammo - select_sprite(SPRITE_TEE_BODY); - for (int i = 0; i < netobjects.local_character->weaponstage; i++) - gfx_quads_drawTL(x+netobjects.local_character->ammocount * 12 -i*12, y+22, 11, 11); select_sprite(data->weapons[netobjects.local_character->weapon%data->num_weapons].sprite_proj); for (int i = 0; i < min(netobjects.local_character->ammocount, 10); i++) gfx_quads_drawTL(x+i*12,y+24,10,10); @@ -1300,7 +1297,7 @@ void render_game() if(gametype == GAMETYPE_CTF) { - gfx_text(0, whole-20-w/2+5, 300-40-15+t*20+2, 14, buf, -1); + gfx_text(0, whole-20-w/2+5, 300-40-15+t*20, 14, buf, -1); if(netobjects.flags[t]) { if(netobjects.flags[t]->carried_by == -2 || (netobjects.flags[t]->carried_by == -1 && ((client_tick()/10)&1))) @@ -1398,7 +1395,7 @@ void render_game() float ramp = velocity_ramp(velspeed, tuning.velramp_start, tuning.velramp_range, tuning.velramp_curvature); char buf[512]; - str_format(buf, sizeof(buf), "%.0f\n%.0f\n%.2f\n%d", velspeed, velspeed*ramp, ramp, netobj_num_corrections()); + str_format(buf, sizeof(buf), "%.0f\n%.0f\n%.2f\n%d %s", velspeed, velspeed*ramp, ramp, netobj_num_corrections(), netobj_corrected_on()); gfx_text(0, 150, 50, 12, buf, -1); } |