diff options
Diffstat (limited to 'src/game/client')
| -rw-r--r-- | src/game/client/components/controls.cpp | 10 | ||||
| -rw-r--r-- | src/game/client/components/controls.hpp | 1 | ||||
| -rw-r--r-- | src/game/client/components/menus_browser.cpp | 31 | ||||
| -rw-r--r-- | src/game/client/components/scoreboard.cpp | 31 | ||||
| -rw-r--r-- | src/game/client/gameclient.cpp | 10 |
5 files changed, 56 insertions, 27 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp index 0cf8b861..6cb89836 100644 --- a/src/game/client/components/controls.cpp +++ b/src/game/client/components/controls.cpp @@ -65,6 +65,16 @@ void CONTROLS::on_init() { static INPUTSET set = {this, &input_data.prev_weapon, 0}; MACRO_REGISTER_COMMAND("+prevweapon", "", con_key_input_nextprev_weapon, (void *)&set); } } +void CONTROLS::on_message(int msg, void *rawmsg) +{ + if(msg == NETMSGTYPE_SV_WEAPONPICKUP) + { + NETMSG_SV_WEAPONPICKUP *msg = (NETMSG_SV_WEAPONPICKUP *)rawmsg; + if(config.cl_autoswitch_weapons) + input_data.wanted_weapon = msg->weapon+1; + } +} + int CONTROLS::snapinput(int *data) { static NETOBJ_PLAYER_INPUT last_data = {0}; diff --git a/src/game/client/components/controls.hpp b/src/game/client/components/controls.hpp index d875522a..262fd235 100644 --- a/src/game/client/components/controls.hpp +++ b/src/game/client/components/controls.hpp @@ -12,6 +12,7 @@ public: int input_direction_right; CONTROLS(); + virtual void on_message(int msg, void *rawmsg); virtual bool on_mousemove(float x, float y); virtual void on_init(); diff --git a/src/game/client/components/menus_browser.cpp b/src/game/client/components/menus_browser.cpp index e2e1ae9e..be0e1904 100644 --- a/src/game/client/components/menus_browser.cpp +++ b/src/game/client/components/menus_browser.cpp @@ -296,7 +296,17 @@ void MENUS::render_serverbrowser(RECT main_view) ui_do_label(&button, version, 12.0f, 1); } else if(id == COL_GAMETYPE) - ui_do_label(&button, item->gametype, 12.0f, 0); + { + // all these are just for nice compability + if(item->gametype[0] == '0' && item->gametype[1] == 0) + ui_do_label(&button, "DM", 12.0f, 0); + else if(item->gametype[0] == '1' && item->gametype[1] == 0) + ui_do_label(&button, "TDM", 12.0f, 0); + else if(item->gametype[0] == '2' && item->gametype[1] == 0) + ui_do_label(&button, "CTF", 12.0f, 0); + else + ui_do_label(&button, item->gametype, 12.0f, 0); + } } } @@ -425,8 +435,16 @@ void MENUS::render_serverbrowser(RECT main_view) ui_hsplit_t(&filters, 20.0f, &button, &filters); ui_do_label(&button, "Quick search: ", 14.0f, -1); ui_vsplit_l(&button, 95.0f, 0, &button); + ui_margin(&button, 1.0f, &button); ui_do_edit_box(&config.b_filter_string, &button, config.b_filter_string, sizeof(config.b_filter_string), 14.0f); + + ui_hsplit_t(&filters, 20.0f, &button, &filters); + ui_do_label(&button, "Game types: ", 14.0f, -1); + ui_vsplit_l(&button, 95.0f, 0, &button); + ui_margin(&button, 1.0f, &button); + ui_do_edit_box(&config.b_filter_gametype, &button, config.b_filter_gametype, sizeof(config.b_filter_gametype), 14.0f); + ui_vsplit_l(&filters, 180.0f, &filters, &types); // render filters @@ -442,10 +460,6 @@ void MENUS::render_serverbrowser(RECT main_view) if (ui_do_button(&config.b_filter_pw, "No password", config.b_filter_pw, &button, ui_draw_checkbox, 0)) config.b_filter_pw ^= 1; - ui_hsplit_t(&filters, 20.0f, &button, &filters); - if (ui_do_button((char *)&config.b_filter_compatversion, "Compatible Version", config.b_filter_compatversion, &button, ui_draw_checkbox, 0)) - config.b_filter_compatversion ^= 1; - // game types /* ui_hsplit_t(&types, 20.0f, &button, &types); @@ -462,8 +476,13 @@ void MENUS::render_serverbrowser(RECT main_view) */ // ping + ui_hsplit_t(&types, 20.0f, &button, &types); + if (ui_do_button((char *)&config.b_filter_compatversion, "Compatible Version", config.b_filter_compatversion, &button, ui_draw_checkbox, 0)) + config.b_filter_compatversion ^= 1; + ui_hsplit_t(&types, 2.0f, &button, &types); ui_hsplit_t(&types, 20.0f, &button, &types); + { RECT editbox; ui_vsplit_l(&button, 40.0f, &editbox, &button); @@ -517,7 +536,7 @@ void MENUS::render_serverbrowser(RECT main_view) config.b_filter_empty = 0; config.b_filter_pw = 0; config.b_filter_ping = 999; - config.b_filter_gametype = 0xf; + config.b_filter_gametype[0] = 0; config.b_filter_compatversion = 1; config.b_filter_string[0] = 0; } diff --git a/src/game/client/components/scoreboard.cpp b/src/game/client/components/scoreboard.cpp index bd8c7ea9..2388c4c3 100644 --- a/src/game/client/components/scoreboard.cpp +++ b/src/game/client/components/scoreboard.cpp @@ -225,23 +225,30 @@ void SCOREBOARD::render_scoreboard(float x, float y, float w, int team, const ch void SCOREBOARD::on_render() { - if(!active) - return; - - // if the score board is active, then we should clear the motd message aswell - gameclient.motd->clear(); - - // TODO: repair me - /* bool do_scoreboard = false; - // if we are dead - if(!spectate && (!gameclient.snap.local_character || gameclient.snap.local_character->health < 0)) + // if we activly wanna look on the scoreboard + if(active) do_scoreboard = true; - + + if(gameclient.snap.local_info && gameclient.snap.local_info->team != -1) + { + // we are not a spectator, check if we are ead + if(!gameclient.snap.local_character || gameclient.snap.local_character->health < 0) + do_scoreboard = true; + } + // if we the game is over if(gameclient.snap.gameobj && gameclient.snap.gameobj->game_over) - do_scoreboard = true;*/ + do_scoreboard = true; + + if(!do_scoreboard) + return; + + // if the score board is active, then we should clear the motd message aswell + if(active) + gameclient.motd->clear(); + float width = 400*3.0f*gfx_screenaspect(); float height = 400*3.0f; diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 1fde8f18..977b7863 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -73,7 +73,7 @@ static void load_sounds_thread(void *do_render) // load sounds for(int s = 0; s < data->num_sounds; s++) { - if(do_render) // TODO: repair me + if(do_render) gameclient.menus->render_loading(load_current/(float)load_total); for(int i = 0; i < data->sounds[s].num_sounds; i++) { @@ -175,7 +175,6 @@ void GAMECLIENT::on_init() // load textures for(int i = 0; i < data->num_images; i++) { - // TODO: repair me gameclient.menus->render_loading(load_current/load_total); data->images[i].id = gfx_load_texture(data->images[i].filename, IMG_AUTO, 0); load_current++; @@ -387,13 +386,6 @@ void GAMECLIENT::on_message(int msgtype) clients[msg->cid].update_render_info(); } - else if(msgtype == NETMSGTYPE_SV_WEAPONPICKUP) - { - // TODO: repair me - /*NETMSG_SV_WEAPONPICKUP *msg = (NETMSG_SV_WEAPONPICKUP *)rawmsg; - if(config.cl_autoswitch_weapons) - input_data.wanted_weapon = msg->weapon+1;*/ - } else if(msgtype == NETMSGTYPE_SV_READYTOENTER) { client_entergame(); |