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Diffstat (limited to 'src/game/client/ui.h')
| -rw-r--r-- | src/game/client/ui.h | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/src/game/client/ui.h b/src/game/client/ui.h new file mode 100644 index 00000000..e88b0e39 --- /dev/null +++ b/src/game/client/ui.h @@ -0,0 +1,95 @@ +#ifndef GAME_CLIENT_UI_H +#define GAME_CLIENT_UI_H + +class CUIRect +{ + // TODO: Refactor: Redo UI scaling + float Scale() const { return 1.0f; } +public: + float x, y, w, h; + + void HSplitTop(float Cut, CUIRect *pTop, CUIRect *pBottom) const; + void HSplitBottom(float Cut, CUIRect *pTop, CUIRect *pBottom) const; + void VSplitMid(CUIRect *pLeft, CUIRect *pRight) const; + void VSplitLeft(float Cut, CUIRect *pLeft, CUIRect *pRight) const; + void VSplitRight(float Cut, CUIRect *pLeft, CUIRect *pRight) const; + + void Margin(float Cut, CUIRect *pOtherRect) const; + void VMargin(float Cut, CUIRect *pOtherRect) const; + void HMargin(float Cut, CUIRect *pOtherRect) const; + +}; + +class CUI +{ + const void *m_pHotItem; + const void *m_pActiveItem; + const void *m_pLastActiveItem; + const void *m_pBecommingHotItem; + float m_MouseX, m_MouseY; // in gui space + float m_MouseWorldX, m_MouseWorldY; // in world space + unsigned m_MouseButtons; + unsigned m_LastMouseButtons; + + CUIRect m_Screen; + class IGraphics *m_pGraphics; + class ITextRender *m_pTextRender; + +public: + // TODO: Refactor: Fill this in + void SetGraphics(class IGraphics *pGraphics, class ITextRender *pTextRender) { m_pGraphics = pGraphics; m_pTextRender = pTextRender;} + class IGraphics *Graphics() { return m_pGraphics; } + class ITextRender *TextRender() { return m_pTextRender; } + + CUI(); + + enum + { + CORNER_TL=1, + CORNER_TR=2, + CORNER_BL=4, + CORNER_BR=8, + + CORNER_T=CORNER_TL|CORNER_TR, + CORNER_B=CORNER_BL|CORNER_BR, + CORNER_R=CORNER_TR|CORNER_BR, + CORNER_L=CORNER_TL|CORNER_BL, + + CORNER_ALL=CORNER_T|CORNER_B + }; + + int Update(float mx, float my, float Mwx, float Mwy, int m_Buttons); + + float MouseX() const { return m_MouseX; } + float MouseY() const { return m_MouseY; } + float MouseWorldX() const { return m_MouseWorldX; } + float MouseWorldY() const { return m_MouseWorldY; } + int MouseButton(int Index) const { return (m_MouseButtons>>Index)&1; } + int MouseButtonClicked(int Index) { return MouseButton(Index) && !((m_LastMouseButtons>>Index)&1) ; } + + void SetHotItem(const void *pID) { m_pBecommingHotItem = pID; } + void SetActiveItem(const void *pID) { m_pActiveItem = pID; if (pID) m_pLastActiveItem = pID; } + void ClearLastActiveItem() { m_pLastActiveItem = 0; } + const void *HotItem() const { return m_pHotItem; } + const void *NextHotItem() const { return m_pBecommingHotItem; } + const void *ActiveItem() const { return m_pActiveItem; } + const void *LastActiveItem() const { return m_pLastActiveItem; } + + int MouseInside(const CUIRect *pRect); + + CUIRect *Screen(); + void ClipEnable(const CUIRect *pRect); + void ClipDisable(); + + // TODO: Refactor: Redo UI scaling + void SetScale(float s); + float Scale() const { return 1.0f; } + + int DoButtonLogic(const void *pID, const char *pText /* TODO: Refactor: Remove */, int Checked, const CUIRect *pRect); + + // TODO: Refactor: Remove this? + void DoLabel(const CUIRect *pRect, const char *pText, float Size, int Align, int MaxWidth = -1); +}; + + +#endif |