about summary refs log tree commit diff
path: root/src/game/client/ui.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/client/ui.h')
-rw-r--r--src/game/client/ui.h95
1 files changed, 95 insertions, 0 deletions
diff --git a/src/game/client/ui.h b/src/game/client/ui.h
new file mode 100644
index 00000000..e88b0e39
--- /dev/null
+++ b/src/game/client/ui.h
@@ -0,0 +1,95 @@
+#ifndef GAME_CLIENT_UI_H
+#define GAME_CLIENT_UI_H
+
+class CUIRect
+{
+	// TODO: Refactor: Redo UI scaling
+	float Scale() const { return 1.0f; }
+public:
+    float x, y, w, h;
+	
+	void HSplitTop(float Cut, CUIRect *pTop, CUIRect *pBottom) const;
+	void HSplitBottom(float Cut, CUIRect *pTop, CUIRect *pBottom) const;
+	void VSplitMid(CUIRect *pLeft, CUIRect *pRight) const;
+	void VSplitLeft(float Cut, CUIRect *pLeft, CUIRect *pRight) const;
+	void VSplitRight(float Cut, CUIRect *pLeft, CUIRect *pRight) const;
+
+	void Margin(float Cut, CUIRect *pOtherRect) const;
+	void VMargin(float Cut, CUIRect *pOtherRect) const;
+	void HMargin(float Cut, CUIRect *pOtherRect) const;
+	
+};
+
+class CUI
+{
+	const void *m_pHotItem;
+	const void *m_pActiveItem;
+	const void *m_pLastActiveItem;
+	const void *m_pBecommingHotItem;
+	float m_MouseX, m_MouseY; // in gui space
+	float m_MouseWorldX, m_MouseWorldY; // in world space
+	unsigned m_MouseButtons;
+	unsigned m_LastMouseButtons;
+	
+	CUIRect m_Screen;
+	class IGraphics *m_pGraphics;
+	class ITextRender *m_pTextRender;
+	
+public:
+	// TODO: Refactor: Fill this in
+	void SetGraphics(class IGraphics *pGraphics, class ITextRender *pTextRender) { m_pGraphics = pGraphics; m_pTextRender = pTextRender;}
+	class IGraphics *Graphics() { return m_pGraphics; }
+	class ITextRender *TextRender() { return m_pTextRender; }
+
+	CUI();
+
+	enum
+	{
+		CORNER_TL=1,
+		CORNER_TR=2,
+		CORNER_BL=4,
+		CORNER_BR=8,
+		
+		CORNER_T=CORNER_TL|CORNER_TR,
+		CORNER_B=CORNER_BL|CORNER_BR,
+		CORNER_R=CORNER_TR|CORNER_BR,
+		CORNER_L=CORNER_TL|CORNER_BL,
+		
+		CORNER_ALL=CORNER_T|CORNER_B
+	};
+
+	int Update(float mx, float my, float Mwx, float Mwy, int m_Buttons);
+
+	float MouseX() const { return m_MouseX; }
+	float MouseY() const { return m_MouseY; }
+	float MouseWorldX() const { return m_MouseWorldX; }
+	float MouseWorldY() const { return m_MouseWorldY; }
+	int MouseButton(int Index) const { return (m_MouseButtons>>Index)&1; }
+	int MouseButtonClicked(int Index) { return MouseButton(Index) && !((m_LastMouseButtons>>Index)&1) ; }
+
+	void SetHotItem(const void *pID) { m_pBecommingHotItem = pID; }
+	void SetActiveItem(const void *pID) { m_pActiveItem = pID; if (pID) m_pLastActiveItem = pID; }
+	void ClearLastActiveItem() { m_pLastActiveItem = 0; }
+	const void *HotItem() const { return m_pHotItem; }
+	const void *NextHotItem() const { return m_pBecommingHotItem; }
+	const void *ActiveItem() const { return m_pActiveItem; }
+	const void *LastActiveItem() const { return m_pLastActiveItem; }
+
+	int MouseInside(const CUIRect *pRect);
+
+	CUIRect *Screen();
+	void ClipEnable(const CUIRect *pRect);
+	void ClipDisable();
+	
+	// TODO: Refactor: Redo UI scaling
+	void SetScale(float s);
+	float Scale() const { return 1.0f; }
+
+	int DoButtonLogic(const void *pID, const char *pText /* TODO: Refactor: Remove */, int Checked, const CUIRect *pRect);
+	
+	// TODO: Refactor: Remove this?
+	void DoLabel(const CUIRect *pRect, const char *pText, float Size, int Align, int MaxWidth = -1);
+};
+
+
+#endif