diff options
Diffstat (limited to 'src/game/client/ui.cpp')
| -rw-r--r-- | src/game/client/ui.cpp | 297 |
1 files changed, 297 insertions, 0 deletions
diff --git a/src/game/client/ui.cpp b/src/game/client/ui.cpp new file mode 100644 index 00000000..1361b85c --- /dev/null +++ b/src/game/client/ui.cpp @@ -0,0 +1,297 @@ +/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ +#include <base/system.h> + +#include <engine/e_client_interface.h> +#include <engine/e_config.h> +#include "ui.hpp" + +/******************************************************** + UI +*********************************************************/ +static const void *hot_item = 0; +static const void *active_item = 0; +static const void *last_active_item = 0; +static const void *becomming_hot_item = 0; +static float mouse_x, mouse_y; /* in gui space */ +static float mouse_wx, mouse_wy; /* in world space */ +static unsigned mouse_buttons = 0; +static unsigned last_mouse_buttons = 0; + +float ui_mouse_x() { return mouse_x; } +float ui_mouse_y() { return mouse_y; } +float ui_mouse_world_x() { return mouse_wx; } +float ui_mouse_world_y() { return mouse_wy; } +int ui_mouse_button(int index) { return (mouse_buttons>>index)&1; } +int ui_mouse_button_clicked(int index) { return ui_mouse_button(index) && !((last_mouse_buttons>>index)&1) ; } + +void ui_set_hot_item(const void *id) { becomming_hot_item = id; } +void ui_set_active_item(const void *id) { active_item = id; if (id) last_active_item = id; } +void ui_clear_last_active_item() { last_active_item = 0; } +const void *ui_hot_item() { return hot_item; } +const void *ui_next_hot_item() { return becomming_hot_item; } +const void *ui_active_item() { return active_item; } +const void *ui_last_active_item() { return last_active_item; } + +int ui_update(float mx, float my, float mwx, float mwy, int buttons) +{ + mouse_x = mx; + mouse_y = my; + mouse_wx = mwx; + mouse_wy = mwy; + last_mouse_buttons = mouse_buttons; + mouse_buttons = buttons; + hot_item = becomming_hot_item; + if(active_item) + hot_item = active_item; + becomming_hot_item = 0; + return 0; +} +/* +bool ui_ +*/ +int ui_mouse_inside(const RECT *r) +{ + if(mouse_x >= r->x && mouse_x <= r->x+r->w && mouse_y >= r->y && mouse_y <= r->y+r->h) + return 1; + return 0; +} + +static RECT screen = { 0.0f, 0.0f, 848.0f, 480.0f }; + +RECT *ui_screen() +{ + float aspect = gfx_screenaspect(); + float w, h; + + h = 600; + w = aspect*h; + + screen.w = w; + screen.h = h; + + return &screen; +} + +void ui_set_scale(float s) +{ + config.ui_scale = (int)(s*100.0f); +} + +float ui_scale() +{ + return config.ui_scale/100.0f; +} + +void ui_clip_enable(const RECT *r) +{ + float xscale = gfx_screenwidth()/ui_screen()->w; + float yscale = gfx_screenheight()/ui_screen()->h; + gfx_clip_enable((int)(r->x*xscale), (int)(r->y*yscale), (int)(r->w*xscale), (int)(r->h*yscale)); +} + +void ui_clip_disable() +{ + gfx_clip_disable(); +} + +void ui_hsplit_t(const RECT *original, float cut, RECT *top, RECT *bottom) +{ + RECT r = *original; + cut *= ui_scale(); + + if (top) + { + top->x = r.x; + top->y = r.y; + top->w = r.w; + top->h = cut; + } + + if (bottom) + { + bottom->x = r.x; + bottom->y = r.y + cut; + bottom->w = r.w; + bottom->h = r.h - cut; + } +} + +void ui_hsplit_b(const RECT *original, float cut, RECT *top, RECT *bottom) +{ + RECT r = *original; + cut *= ui_scale(); + + if (top) + { + top->x = r.x; + top->y = r.y; + top->w = r.w; + top->h = r.h - cut; + } + + if (bottom) + { + bottom->x = r.x; + bottom->y = r.y + r.h - cut; + bottom->w = r.w; + bottom->h = cut; + } +} + + +void ui_vsplit_mid(const RECT *original, RECT *left, RECT *right) +{ + RECT r = *original; + float cut = r.w/2; + + if (left) + { + left->x = r.x; + left->y = r.y; + left->w = cut; + left->h = r.h; + } + + if (right) + { + right->x = r.x + cut; + right->y = r.y; + right->w = r.w - cut; + right->h = r.h; + } +} + +void ui_vsplit_l(const RECT *original, float cut, RECT *left, RECT *right) +{ + RECT r = *original; + cut *= ui_scale(); + + if (left) + { + left->x = r.x; + left->y = r.y; + left->w = cut; + left->h = r.h; + } + + if (right) + { + right->x = r.x + cut; + right->y = r.y; + right->w = r.w - cut; + right->h = r.h; + } +} + +void ui_vsplit_r(const RECT *original, float cut, RECT *left, RECT *right) +{ + RECT r = *original; + cut *= ui_scale(); + + if (left) + { + left->x = r.x; + left->y = r.y; + left->w = r.w - cut; + left->h = r.h; + } + + if (right) + { + right->x = r.x + r.w - cut; + right->y = r.y; + right->w = cut; + right->h = r.h; + } +} + +void ui_margin(const RECT *original, float cut, RECT *other_rect) +{ + RECT r = *original; + cut *= ui_scale(); + + other_rect->x = r.x + cut; + other_rect->y = r.y + cut; + other_rect->w = r.w - 2*cut; + other_rect->h = r.h - 2*cut; +} + +void ui_vmargin(const RECT *original, float cut, RECT *other_rect) +{ + RECT r = *original; + cut *= ui_scale(); + + other_rect->x = r.x + cut; + other_rect->y = r.y; + other_rect->w = r.w - 2*cut; + other_rect->h = r.h; +} + +void ui_hmargin(const RECT *original, float cut, RECT *other_rect) +{ + RECT r = *original; + cut *= ui_scale(); + + other_rect->x = r.x; + other_rect->y = r.y + cut; + other_rect->w = r.w; + other_rect->h = r.h - 2*cut; +} + + +int ui_do_button(const void *id, const char *text, int checked, const RECT *r, ui_draw_button_func draw_func, const void *extra) +{ + /* logic */ + int ret = 0; + int inside = ui_mouse_inside(r); + static int button_used = 0; + + if(ui_active_item() == id) + { + if(!ui_mouse_button(button_used)) + { + if(inside && checked >= 0) + ret = 1+button_used; + ui_set_active_item(0); + } + } + else if(ui_hot_item() == id) + { + if(ui_mouse_button(0)) + { + ui_set_active_item(id); + button_used = 0; + } + + if(ui_mouse_button(1)) + { + ui_set_active_item(id); + button_used = 1; + } + } + + if(inside) + ui_set_hot_item(id); + + if(draw_func) + draw_func(id, text, checked, r, extra); + return ret; +} + +void ui_do_label(const RECT *r, const char *text, float size, int align, int max_width) +{ + gfx_blend_normal(); + size *= ui_scale(); + if(align == 0) + { + float tw = gfx_text_width(0, size, text, max_width); + gfx_text(0, r->x + r->w/2-tw/2, r->y, size, text, max_width); + } + else if(align < 0) + gfx_text(0, r->x, r->y, size, text, max_width); + else if(align > 0) + { + float tw = gfx_text_width(0, size, text, max_width); + gfx_text(0, r->x + r->w-tw, r->y, size, text, max_width); + } +} |