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-rw-r--r--src/game/client/render_map.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/game/client/render_map.cpp b/src/game/client/render_map.cpp
index 23fa42e0..a854b4a7 100644
--- a/src/game/client/render_map.cpp
+++ b/src/game/client/render_map.cpp
@@ -99,9 +99,10 @@ void CRenderTools::RenderQuads(CQuad *pQuads, int NumQuads, int RenderFlags, ENV
 		}
 
 		bool Opaque = false;
+		/* TODO: Analyze quadtexture
 		if(a < 0.01f || (q->m_aColors[0].a < 0.01f && q->m_aColors[1].a < 0.01f && q->m_aColors[2].a < 0.01f && q->m_aColors[3].a < 0.01f))
 			Opaque = true;
-
+		*/
 		if(Opaque && !(RenderFlags&LAYERRENDERFLAG_OPAQUE))
 			continue;
 		if(!Opaque && !(RenderFlags&LAYERRENDERFLAG_TRANSPARENT))
@@ -236,7 +237,7 @@ void CRenderTools::RenderTilemap(CTile *pTiles, int w, int h, float Scale, vec4
 				unsigned char Flags = pTiles[c].m_Flags;
 
 				bool Render = false;
-				if(Flags&TILEFLAG_OPAQUE)
+				if(Flags&TILEFLAG_OPAQUE && Color.a*a > 254.0f/255.0f)
 				{
 					if(RenderFlags&LAYERRENDERFLAG_OPAQUE)
 						Render = true;