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Diffstat (limited to 'src/game/client/render.hpp')
| -rw-r--r-- | src/game/client/render.hpp | 81 |
1 files changed, 0 insertions, 81 deletions
diff --git a/src/game/client/render.hpp b/src/game/client/render.hpp deleted file mode 100644 index 8e99b432..00000000 --- a/src/game/client/render.hpp +++ /dev/null @@ -1,81 +0,0 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#ifndef GAME_CLIENT_RENDER_H -#define GAME_CLIENT_RENDER_H - -#include <base/vmath.hpp> - -#include "../mapitems.hpp" -#include "ui.hpp" - - -struct TEE_RENDER_INFO -{ - TEE_RENDER_INFO() - { - texture = -1; - color_body = vec4(1,1,1,1); - color_feet = vec4(1,1,1,1); - size = 1.0f; - got_airjump = 1; - }; - - int texture; - vec4 color_body; - vec4 color_feet; - float size; - int got_airjump; -}; - -// sprite renderings -enum -{ - SPRITE_FLAG_FLIP_Y=1, - SPRITE_FLAG_FLIP_X=2, - - LAYERRENDERFLAG_OPAQUE=1, - LAYERRENDERFLAG_TRANSPARENT=2, - - TILERENDERFLAG_EXTEND=4, -}; - - -class CRenderTools -{ -public: - class IGraphics *m_pGraphics; - class CUI *m_pUI; - - class IGraphics *Graphics() const { return m_pGraphics; } - class CUI *UI() const { return m_pUI; } - - //typedef struct SPRITE; - - void select_sprite(struct SPRITE *spr, int flags=0, int sx=0, int sy=0); - void select_sprite(int id, int flags=0, int sx=0, int sy=0); - - void draw_sprite(float x, float y, float size); - - // rects - void draw_round_rect(float x, float y, float w, float h, float r); - void draw_round_rect_ext(float x, float y, float w, float h, float r, int corners); - - void DrawUIRect(const CUIRect *r, vec4 color, int corners, float rounding); - - // larger rendering methods - void render_tilemap_generate_skip(); - - // object render methods (gc_render_obj.cpp) - void RenderTee(class ANIMSTATE *anim, TEE_RENDER_INFO *info, int emote, vec2 dir, vec2 pos); - - // map render methods (gc_render_map.cpp) - static void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result); - void render_quads(QUAD *quads, int num_quads, int flags, void (*eval)(float time_offset, int env, float *channels, void *user), void *user); - void render_tilemap(TILE *tiles, int w, int h, float scale, vec4 color, int flags); - - // helpers - void mapscreen_to_world(float center_x, float center_y, float parallax_x, float parallax_y, - float offset_x, float offset_y, float aspect, float zoom, float *points); - -}; - -#endif |