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-rw-r--r--src/game/client/render.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/client/render.cpp b/src/game/client/render.cpp
index 68d62ac5..2a15326d 100644
--- a/src/game/client/render.cpp
+++ b/src/game/client/render.cpp
@@ -192,7 +192,7 @@ void CRenderTools::RenderTee(CAnimState *pAnim, CTeeRenderInfo *pInfo, int Emote
 				Graphics()->QuadsSetRotation(pAnim->GetBody()->m_Angle*pi*2);
 
 				// draw body
-				Graphics()->SetColor(pInfo->m_ColorBody.r, pInfo->m_ColorBody.g, pInfo->m_ColorBody.b, 1.0f);
+				Graphics()->SetColor(pInfo->m_ColorBody.r, pInfo->m_ColorBody.g, pInfo->m_ColorBody.b, pInfo->m_ColorBody.a);
 				vec2 BodyPos = Position + vec2(pAnim->GetBody()->m_X, pAnim->GetBody()->m_Y)*AnimScale;
 				SelectSprite(OutLine?SPRITE_TEE_BODY_OUTLINE:SPRITE_TEE_BODY, 0, 0, 0);
 				IGraphics::CQuadItem QuadItem(BodyPos.x, BodyPos.y, BaseSize, BaseSize);
@@ -251,7 +251,7 @@ void CRenderTools::RenderTee(CAnimState *pAnim, CTeeRenderInfo *pInfo, int Emote
 					cs = 0.5f;
 			}
 				
-			Graphics()->SetColor(pInfo->m_ColorFeet.r*cs, pInfo->m_ColorFeet.g*cs, pInfo->m_ColorFeet.b*cs, 1.0f);
+			Graphics()->SetColor(pInfo->m_ColorFeet.r*cs, pInfo->m_ColorFeet.g*cs, pInfo->m_ColorFeet.b*cs, pInfo->m_ColorFeet.a);
 			IGraphics::CQuadItem QuadItem(Position.x+pFoot->m_X*AnimScale, Position.y+pFoot->m_Y*AnimScale, w, h);
 			Graphics()->QuadsDraw(&QuadItem, 1);
 		}