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-rw-r--r--src/game/client/gc_render_map.cpp274
1 files changed, 0 insertions, 274 deletions
diff --git a/src/game/client/gc_render_map.cpp b/src/game/client/gc_render_map.cpp
deleted file mode 100644
index d4f35d6c..00000000
--- a/src/game/client/gc_render_map.cpp
+++ /dev/null
@@ -1,274 +0,0 @@
-/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
-#include <math.h>
-#include <base/math.hpp>
-#include <engine/e_client_interface.h>
-
-#include "gc_render.hpp"
-
-void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result)
-{
-	if(num_points == 0)
-	{
-		result[0] = 0;
-		result[1] = 0;
-		result[2] = 0;
-		result[3] = 0;
-		return;
-	}
-	
-	if(num_points == 1)
-	{
-		result[0] = fx2f(points[0].values[0]);
-		result[1] = fx2f(points[0].values[1]);
-		result[2] = fx2f(points[0].values[2]);
-		result[3] = fx2f(points[0].values[3]);
-		return;
-	}
-	
-	time = fmod(time, points[num_points-1].time/1000.0f)*1000.0f;
-	for(int i = 0; i < num_points-1; i++)
-	{
-		if(time >= points[i].time && time <= points[i+1].time)
-		{
-			float delta = points[i+1].time-points[i].time;
-			float a = (time-points[i].time)/delta;
-
-
-			if(points[i].curvetype == CURVETYPE_SMOOTH)
-				a = -2*a*a*a + 3*a*a; // second hermite basis
-			else if(points[i].curvetype == CURVETYPE_SLOW)
-				a = a*a*a;
-			else if(points[i].curvetype == CURVETYPE_FAST)
-			{
-				a = 1-a;
-				a = 1-a*a*a;
-			}
-			else if (points[i].curvetype == CURVETYPE_STEP)
-				a = 0;
-			else
-			{
-				// linear
-			}
-					
-			for(int c = 0; c < channels; c++)
-			{
-				float v0 = fx2f(points[i].values[c]);
-				float v1 = fx2f(points[i+1].values[c]);
-				result[c] = v0 + (v1-v0) * a;
-			}
-			
-			return;
-		}
-	}
-	
-	result[0] = fx2f(points[num_points-1].values[0]);
-	result[1] = fx2f(points[num_points-1].values[1]);
-	result[2] = fx2f(points[num_points-1].values[2]);
-	result[3] = fx2f(points[num_points-1].values[3]);
-	return;
-}
-
-
-static void rotate(POINT *center, POINT *point, float rotation)
-{
-	int x = point->x - center->x;
-	int y = point->y - center->y;
-	point->x = (int)(x * cosf(rotation) - y * sinf(rotation) + center->x);
-	point->y = (int)(x * sinf(rotation) + y * cosf(rotation) + center->y);
-}
-
-void render_quads(QUAD *quads, int num_quads, void (*eval)(float time_offset, int env, float *channels), int renderflags)
-{
-	gfx_quads_begin();
-	float conv = 1/255.0f;
-	for(int i = 0; i < num_quads; i++)
-	{
-		QUAD *q = &quads[i];
-		
-		float r=1, g=1, b=1, a=1;
-
-		if(q->color_env >= 0)
-		{
-			float channels[4];
-			eval(q->color_env_offset/1000.0f, q->color_env, channels);
-			r = channels[0];
-			g = channels[1];
-			b = channels[2];
-			a = channels[3];
-		}		
-		
-		bool opaque = false;
-		if(a < 0.01f || (q->colors[0].a < 0.01f && q->colors[1].a < 0.01f && q->colors[2].a < 0.01f && q->colors[3].a < 0.01f))
-			opaque = true;
-			
-		if(opaque && !(renderflags&LAYERRENDERFLAG_OPAQUE))
-			continue;
-		if(!opaque && !(renderflags&LAYERRENDERFLAG_TRANSPARENT))
-			continue;
-		
-		gfx_quads_setsubset_free(
-			fx2f(q->texcoords[0].x), fx2f(q->texcoords[0].y),
-			fx2f(q->texcoords[1].x), fx2f(q->texcoords[1].y),
-			fx2f(q->texcoords[2].x), fx2f(q->texcoords[2].y),
-			fx2f(q->texcoords[3].x), fx2f(q->texcoords[3].y)
-		);
-
-		float offset_x = 0;
-		float offset_y = 0;
-		float rot = 0;
-		
-		// TODO: fix this
-		if(q->pos_env >= 0)
-		{
-			float channels[4];
-			eval(q->pos_env_offset/1000.0f, q->pos_env, channels);
-			offset_x = channels[0];
-			offset_y = channels[1];
-			rot = channels[2]/360.0f*pi*2;
-		}
-		
-		
-		gfx_setcolorvertex(0, q->colors[0].r*conv*r, q->colors[0].g*conv*g, q->colors[0].b*conv*b, q->colors[0].a*conv*a);
-		gfx_setcolorvertex(1, q->colors[1].r*conv*r, q->colors[1].g*conv*g, q->colors[1].b*conv*b, q->colors[1].a*conv*a);
-		gfx_setcolorvertex(2, q->colors[2].r*conv*r, q->colors[2].g*conv*g, q->colors[2].b*conv*b, q->colors[2].a*conv*a);
-		gfx_setcolorvertex(3, q->colors[3].r*conv*r, q->colors[3].g*conv*g, q->colors[3].b*conv*b, q->colors[3].a*conv*a);
-
-		POINT *points = q->points;
-	
-		if(rot != 0)
-		{
-			static POINT rotated[4];
-			rotated[0] = q->points[0];
-			rotated[1] = q->points[1];
-			rotated[2] = q->points[2];
-			rotated[3] = q->points[3];
-			points = rotated;
-			
-			rotate(&q->points[4], &rotated[0], rot);
-			rotate(&q->points[4], &rotated[1], rot);
-			rotate(&q->points[4], &rotated[2], rot);
-			rotate(&q->points[4], &rotated[3], rot);
-		}
-		
-		gfx_quads_draw_freeform(
-			fx2f(points[0].x)+offset_x, fx2f(points[0].y)+offset_y,
-			fx2f(points[1].x)+offset_x, fx2f(points[1].y)+offset_y,
-			fx2f(points[2].x)+offset_x, fx2f(points[2].y)+offset_y,
-			fx2f(points[3].x)+offset_x, fx2f(points[3].y)+offset_y
-		);
-	}
-	gfx_quads_end();	
-}
-
-void render_tilemap(TILE *tiles, int w, int h, float scale, vec4 color, int renderflags)
-{
-	//gfx_texture_set(img_get(tmap->image));
-	float screen_x0, screen_y0, screen_x1, screen_y1;
-	gfx_getscreen(&screen_x0, &screen_y0, &screen_x1, &screen_y1);
-	//gfx_mapscreen(screen_x0-50, screen_y0-50, screen_x1+50, screen_y1+50);
-
-	// calculate the final pixelsize for the tiles	
-	float tile_pixelsize = 1024/32.0f;
-	float final_tilesize = scale/(screen_x1-screen_x0) * gfx_screenwidth();
-	float final_tilesize_scale = final_tilesize/tile_pixelsize;
-	
-	gfx_quads_begin();
-	gfx_setcolor(color.r, color.g, color.b, color.a);
-	
-	int starty = (int)(screen_y0/scale)-1;
-	int startx = (int)(screen_x0/scale)-1;
-	int endy = (int)(screen_y1/scale)+1;
-	int endx = (int)(screen_x1/scale)+1;
-	
-	// adjust the texture shift according to mipmap level
-	float texsize = 1024.0f;
-	float frac = (1.25f/texsize) * (1/final_tilesize_scale);
-	float nudge = (0.5f/texsize) * (1/final_tilesize_scale);
-
-	for(int y = starty; y < endy; y++)
-		for(int x = startx; x < endx; x++)
-		{
-			int mx = x;
-			int my = y;
-			
-			if(renderflags&TILERENDERFLAG_EXTEND)
-			{
-				if(mx<0)
-					mx = 0;
-				if(mx>=w)
-					mx = w-1;
-				if(my<0)
-					my = 0;
-				if(my>=h)
-					my = h-1;
-			}
-			else
-			{
-				if(mx<0)
-					continue; // mx = 0;
-				if(mx>=w)
-					continue; // mx = w-1;
-				if(my<0)
-					continue; // my = 0;
-				if(my>=h)
-					continue; // my = h-1;
-			}
-			
-			int c = mx + my*w;
-				
-			unsigned char index = tiles[c].index;
-			if(index)
-			{
-				unsigned char flags = tiles[c].flags;
-				
-				bool render = false;
-				if(flags&TILEFLAG_OPAQUE)
-				{
-					if(renderflags&LAYERRENDERFLAG_OPAQUE)
-						render = true;
-				}
-				else
-				{
-					if(renderflags&LAYERRENDERFLAG_TRANSPARENT)
-						render = true;
-				}
-				
-				if(render)
-				{
-					
-					int tx = index%16;
-					int ty = index/16;
-					int px0 = tx*(1024/16);
-					int py0 = ty*(1024/16);
-					int px1 = (tx+1)*(1024/16)-1;
-					int py1 = (ty+1)*(1024/16)-1;
-					
-					float u0 = nudge + px0/texsize+frac;
-					float v0 = nudge + py0/texsize+frac;
-					float u1 = nudge + px1/texsize-frac;
-					float v1 = nudge + py1/texsize-frac;
-					
-					if(flags&TILEFLAG_VFLIP)
-					{
-						float tmp = u0;
-						u0 = u1;
-						u1 = tmp;
-					}
-
-					if(flags&TILEFLAG_HFLIP)
-					{
-						float tmp = v0;
-						v0 = v1;
-						v1 = tmp;
-					}
-					
-					gfx_quads_setsubset(u0,v0,u1,v1);
-					gfx_quads_drawTL(x*scale, y*scale, scale, scale);
-				}
-			}
-			x += tiles[c].skip;
-		}
-	
-	gfx_quads_end();
-	gfx_mapscreen(screen_x0, screen_y0, screen_x1, screen_y1);
-}