diff options
Diffstat (limited to 'src/game/client/gc_render.hpp')
| -rw-r--r-- | src/game/client/gc_render.hpp | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/src/game/client/gc_render.hpp b/src/game/client/gc_render.hpp index e48d0fcd..088ff78a 100644 --- a/src/game/client/gc_render.hpp +++ b/src/game/client/gc_render.hpp @@ -50,9 +50,6 @@ void draw_round_rect_ext(float x, float y, float w, float h, float r, int corner void ui_draw_rect(const RECT *r, vec4 color, int corners, float rounding); // larger rendering methods -void menu_render(); -void render_game(); -void render_world(float center_x, float center_y, float zoom); void render_loading(float percent); void render_damage_indicators(); @@ -61,15 +58,8 @@ void render_particles(); void render_tilemap_generate_skip(); // object render methods (gc_render_obj.cpp) -void render_tee(class ANIM_STATE *anim, TEE_RENDER_INFO *info, int emote, vec2 dir, vec2 pos); -void render_flag(const struct NETOBJ_FLAG *prev, const struct NETOBJ_FLAG *current); -void render_pickup(const struct NETOBJ_PICKUP *prev, const struct NETOBJ_PICKUP *current); -void render_projectile(const struct NETOBJ_PROJECTILE *current, int itemid); -void render_laser(const struct NETOBJ_LASER *current); -void render_player( - const struct NETOBJ_CHARACTER *prev_char, const struct NETOBJ_CHARACTER *player_char, - const struct NETOBJ_PLAYER_INFO *prev_info, const struct NETOBJ_PLAYER_INFO *player_info); - +void render_tee(class ANIMSTATE *anim, TEE_RENDER_INFO *info, int emote, vec2 dir, vec2 pos); + // map render methods (gc_render_map.cpp) void render_eval_envelope(ENVPOINT *points, int num_points, int channels, float time, float *result); void render_quads(QUAD *quads, int num_quads, void (*eval)(float time_offset, int env, float *channels), int flags); |