diff options
Diffstat (limited to 'src/game/client/gc_render.h')
| -rw-r--r-- | src/game/client/gc_render.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/client/gc_render.h b/src/game/client/gc_render.h index b3439e93..508ab195 100644 --- a/src/game/client/gc_render.h +++ b/src/game/client/gc_render.h @@ -6,9 +6,9 @@ #include "../g_mapitems.h" #include "gc_ui.h" -struct tee_render_info +struct TEE_RENDER_INFO { - tee_render_info() + TEE_RENDER_INFO() { texture = -1; color_body = vec4(1,1,1,1); @@ -36,9 +36,9 @@ enum TILERENDERFLAG_EXTEND=4, }; -typedef struct sprite; +typedef struct SPRITE; -void select_sprite(sprite *spr, int flags=0, int sx=0, int sy=0); +void select_sprite(SPRITE *spr, int flags=0, int sx=0, int sy=0); void select_sprite(int id, int flags=0, int sx=0, int sy=0); void draw_sprite(float x, float y, float size); @@ -60,9 +60,9 @@ void render_particles(); void render_tilemap_generate_skip(); // object render methods (gc_render_obj.cpp) -void render_tee(class animstate *anim, tee_render_info *info, int emote, vec2 dir, vec2 pos); +void render_tee(class ANIM_STATE *anim, TEE_RENDER_INFO *info, int emote, vec2 dir, vec2 pos); void render_flag(const struct NETOBJ_FLAG *prev, const struct NETOBJ_FLAG *current); -void render_powerup(const struct NETOBJ_POWERUP *prev, const struct NETOBJ_POWERUP *current); +void render_pickup(const struct NETOBJ_PICKUP *prev, const struct NETOBJ_PICKUP *current); void render_projectile(const struct NETOBJ_PROJECTILE *current, int itemid); void render_laser(const struct NETOBJ_LASER *current); void render_player( |