diff options
Diffstat (limited to 'src/game/client/gc_render.cpp')
| -rw-r--r-- | src/game/client/gc_render.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/game/client/gc_render.cpp b/src/game/client/gc_render.cpp index 1d276ec3..6e001bd1 100644 --- a/src/game/client/gc_render.cpp +++ b/src/game/client/gc_render.cpp @@ -349,25 +349,25 @@ static void render_items() SNAP_ITEM item; const void *data = snap_get_item(SNAP_CURRENT, i, &item); - if(item.type == OBJTYPE_PROJECTILE) + if(item.type == NETOBJTYPE_PROJECTILE) { - render_projectile((const obj_projectile *)data, item.id); + render_projectile((const NETOBJ_PROJECTILE *)data, item.id); } - else if(item.type == OBJTYPE_POWERUP) + else if(item.type == NETOBJTYPE_POWERUP) { const void *prev = snap_find_item(SNAP_PREV, item.type, item.id); if(prev) - render_powerup((const obj_powerup *)prev, (const obj_powerup *)data); + render_powerup((const NETOBJ_POWERUP *)prev, (const NETOBJ_POWERUP *)data); } - else if(item.type == OBJTYPE_LASER) + else if(item.type == NETOBJTYPE_LASER) { - render_laser((const obj_laser *)data); + render_laser((const NETOBJ_LASER *)data); } - else if(item.type == OBJTYPE_FLAG) + else if(item.type == NETOBJTYPE_FLAG) { const void *prev = snap_find_item(SNAP_PREV, item.type, item.id); if (prev) - render_flag((const obj_flag *)prev, (const obj_flag *)data); + render_flag((const NETOBJ_FLAG *)prev, (const NETOBJ_FLAG *)data); } } @@ -393,19 +393,19 @@ static void render_players() SNAP_ITEM item; const void *data = snap_get_item(SNAP_CURRENT, i, &item); - if(item.type == OBJTYPE_PLAYER_CHARACTER) + if(item.type == NETOBJTYPE_PLAYER_CHARACTER) { const void *prev = snap_find_item(SNAP_PREV, item.type, item.id); - const void *prev_info = snap_find_item(SNAP_PREV, OBJTYPE_PLAYER_INFO, item.id); - const void *info = snap_find_item(SNAP_CURRENT, OBJTYPE_PLAYER_INFO, item.id); + const void *prev_info = snap_find_item(SNAP_PREV, NETOBJTYPE_PLAYER_INFO, item.id); + const void *info = snap_find_item(SNAP_CURRENT, NETOBJTYPE_PLAYER_INFO, item.id); if(prev && prev_info && info) { render_player( - (const obj_player_character *)prev, - (const obj_player_character *)data, - (const obj_player_info *)prev_info, - (const obj_player_info *)info + (const NETOBJ_PLAYER_CHARACTER *)prev, + (const NETOBJ_PLAYER_CHARACTER *)data, + (const NETOBJ_PLAYER_INFO *)prev_info, + (const NETOBJ_PLAYER_INFO *)info ); } } |