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Diffstat (limited to 'src/game/client/gc_flow.cpp')
-rw-r--r--src/game/client/gc_flow.cpp87
1 files changed, 0 insertions, 87 deletions
diff --git a/src/game/client/gc_flow.cpp b/src/game/client/gc_flow.cpp
deleted file mode 100644
index b18a41e6..00000000
--- a/src/game/client/gc_flow.cpp
+++ /dev/null
@@ -1,87 +0,0 @@
-#include <engine/e_client_interface.h>
-#include <engine/e_config.h>
-#include "gc_client.hpp"
-#include "../layers.hpp"
-
-struct FLOWCELL
-{
-	vec2 vel;
-};
-
-static FLOWCELL *cells = 0;
-static int height = 0;
-static int width = 0;
-static int spacing = 16;
-
-void flow_init()
-{
-	if(cells)
-	{
-		mem_free(cells);
-		cells = 0;
-	}
-	
-	MAPITEM_LAYER_TILEMAP *tilemap = layers_game_layer();
-	width = tilemap->width*32/spacing;
-	height = tilemap->height*32/spacing;
-
-	// allocate and clear	
-	cells = (FLOWCELL *)mem_alloc(sizeof(FLOWCELL)*width*height, 1);
-	for(int y = 0; y < height; y++)
-		for(int x = 0; x < width; x++)
-			cells[y*width+x].vel = vec2(0.0f, 0.0f);
-}
-
-void flow_update()
-{
-	if(!config.cl_flow)
-		return;
-		
-	for(int y = 0; y < height; y++)
-		for(int x = 0; x < width; x++)
-			cells[y*width+x].vel *= 0.85f;
-}
-
-void flow_dbg_render()
-{
-	if(!config.cl_flow)
-		return;
-
-	gfx_texture_set(-1);
-	gfx_lines_begin();
-	for(int y = 0; y < height; y++)
-		for(int x = 0; x < width; x++)
-		{
-			vec2 pos(x*spacing, y*spacing);
-			vec2 vel = cells[y*width+x].vel * 0.01f;
-			gfx_lines_draw(pos.x, pos.y, pos.x+vel.x, pos.y+vel.y);
-		}
-		
-	gfx_lines_end();
-}
-
-void flow_add(vec2 pos, vec2 vel, float size)
-{
-	if(!config.cl_flow)
-		return;
-		
-	int x = (int)(pos.x / spacing);
-	int y = (int)(pos.y / spacing);
-	if(x < 0 || y < 0 || x >= width || y >= height)
-		return;
-	
-	cells[y*width+x].vel += vel;
-}
-
-vec2 flow_get(vec2 pos)
-{
-	if(!config.cl_flow)
-		return vec2(0,0);
-	
-	int x = (int)(pos.x / spacing);
-	int y = (int)(pos.y / spacing);
-	if(x < 0 || y < 0 || x >= width || y >= height)
-		return vec2(0,0);
-	
-	return cells[y*width+x].vel;
-}