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-rw-r--r--src/game/client/gc_client.hpp66
1 files changed, 0 insertions, 66 deletions
diff --git a/src/game/client/gc_client.hpp b/src/game/client/gc_client.hpp
deleted file mode 100644
index c164d990..00000000
--- a/src/game/client/gc_client.hpp
+++ /dev/null
@@ -1,66 +0,0 @@
-#include <base/vmath.hpp>
-
-#include <game/generated/g_protocol.hpp>
-#include <game/gamecore.hpp>
-
-#include <game/client/gc_render.hpp>
-
-extern TUNING_PARAMS tuning;
-
-// predicted players
-extern CHARACTER_CORE predicted_prev_char;
-extern CHARACTER_CORE predicted_char;
-
-// extra projs
-enum
-{
-	MAX_EXTRA_PROJECTILES=32,
-};
-
-extern NETOBJ_PROJECTILE extraproj_projectiles[MAX_EXTRA_PROJECTILES];
-extern int extraproj_num;
-void extraproj_reset();
-
-// various helpers
-//void snd_play_random(int chn, int setid, float vol, vec2 pos);
-//void chat_enable_mode(int team);
-
-inline vec2 random_dir() { return normalize(vec2(frandom()-0.5f, frandom()-0.5f)); }
-
-inline float hue_to_rgb(float v1, float v2, float h)
-{
-   if(h < 0) h += 1;
-   if(h > 1) h -= 1;
-   if((6 * h) < 1) return v1 + ( v2 - v1 ) * 6 * h;
-   if((2 * h) < 1) return v2;
-   if((3 * h) < 2) return v1 + ( v2 - v1 ) * ((2.0f/3.0f) - h) * 6;
-   return v1;
-}
-
-inline vec3 hsl_to_rgb(vec3 in)
-{
-	float v1, v2;
-	vec3 out;
-
-	if(in.s == 0)
-	{
-		out.r = in.l;
-		out.g = in.l;
-		out.b = in.l;
-	}
-	else
-	{
-		if(in.l < 0.5f) 
-			v2 = in.l * (1 + in.s);
-		else           
-			v2 = (in.l+in.s) - (in.s*in.l);
-
-		v1 = 2 * in.l - v2;
-
-		out.r = hue_to_rgb(v1, v2, in.h + (1.0f/3.0f));
-		out.g = hue_to_rgb(v1, v2, in.h);
-		out.b = hue_to_rgb(v1, v2, in.h - (1.0f/3.0f));
-	} 
-
-	return out;
-}