diff options
Diffstat (limited to 'src/game/client/gc_client.cpp')
| -rw-r--r-- | src/game/client/gc_client.cpp | 47 |
1 files changed, 0 insertions, 47 deletions
diff --git a/src/game/client/gc_client.cpp b/src/game/client/gc_client.cpp deleted file mode 100644 index 2418b6ea..00000000 --- a/src/game/client/gc_client.cpp +++ /dev/null @@ -1,47 +0,0 @@ -/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */ -#include <base/math.hpp> - -#include <stdlib.h> -#include <stdio.h> -#include <string.h> - -extern "C" { - #include <engine/e_client_interface.h> -}; - -#include "../gamecore.hpp" -#include "../version.hpp" -#include "../layers.hpp" -#include "gc_map_image.hpp" -#include "../generated/gc_data.hpp" -#include "gc_ui.hpp" -#include "gc_client.hpp" -#include "gc_render.hpp" - -#include "components/skins.hpp" -#include "components/damageind.hpp" -#include "gameclient.hpp" - -TUNING_PARAMS tuning; - -void snd_play_random(int chn, int setid, float vol, vec2 pos) -{ - SOUNDSET *set = &data->sounds[setid]; - - if(!set->num_sounds) - return; - - if(set->num_sounds == 1) - { - snd_play_at(chn, set->sounds[0].id, 0, pos.x, pos.y); - return; - } - - // play a random one - int id; - do { - id = rand() % set->num_sounds; - } while(id == set->last); - snd_play_at(chn, set->sounds[id].id, 0, pos.x, pos.y); - set->last = id; -} |