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Diffstat (limited to 'src/game/client/gc_anim.h')
-rw-r--r--src/game/client/gc_anim.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/client/gc_anim.h b/src/game/client/gc_anim.h
index 115f7353..f6e9aac3 100644
--- a/src/game/client/gc_anim.h
+++ b/src/game/client/gc_anim.h
@@ -1,14 +1,14 @@
 
-struct animstate
+struct ANIM_STATE
 {
-	keyframe body;
-	keyframe back_foot;
-	keyframe front_foot;
-	keyframe attach;
+	ANIM_KEYFRAME body;
+	ANIM_KEYFRAME back_foot;
+	ANIM_KEYFRAME front_foot;
+	ANIM_KEYFRAME attach;
 };
 
-void anim_seq_eval(sequence *seq, float time, keyframe *frame);
-void anim_eval(animation *anim, float time, animstate *state);
-void anim_add_keyframe(keyframe *seq, keyframe *added, float amount);
-void anim_add(animstate *state, animstate *added, float amount);
-void anim_eval_add(animstate *state, animation *anim, float time, float amount);
+void anim_seq_eval(ANIM_SEQUENCE *seq, float time, ANIM_KEYFRAME *frame);
+void anim_eval(ANIMATION *anim, float time, ANIM_STATE *state);
+void anim_add_keyframe(ANIM_KEYFRAME *seq, ANIM_KEYFRAME *added, float amount);
+void anim_add(ANIM_STATE *state, ANIM_STATE *added, float amount);
+void anim_eval_add(ANIM_STATE *state, ANIMATION *anim, float time, float amount);