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-rw-r--r--src/game/client/gameclient.hpp181
1 files changed, 0 insertions, 181 deletions
diff --git a/src/game/client/gameclient.hpp b/src/game/client/gameclient.hpp
deleted file mode 100644
index 1da40de0..00000000
--- a/src/game/client/gameclient.hpp
+++ /dev/null
@@ -1,181 +0,0 @@
-#ifndef FILE_GAMECLIENT_HPP
-#define FILE_GAMECLIENT_HPP
-
-#include <base/vmath.hpp>
-#include <engine/e_console.h>
-#include <engine/client/client.h>
-#include <game/gamecore.hpp>
-#include "render.hpp"
-
-class GAMECLIENT : public IGameClient
-{
-	class STACK
-	{
-	public:
-		enum
-		{
-			MAX_COMPONENTS = 64,
-		};
-	
-		STACK();
-		void add(class COMPONENT *component);
-		
-		class COMPONENT *components[MAX_COMPONENTS];
-		int num;
-	};
-	
-	STACK all;
-	STACK input;
-	
-	class IGraphics *m_pGraphics;
-	class IEngine *m_pEngine;
-	CUI m_UI;
-	
-	void dispatch_input();
-	void process_events();
-	void update_local_character_pos();
-
-	int predicted_tick;
-	int last_new_predicted_tick;
-
-	static void con_team(void *result, void *user_data);
-	static void con_kill(void *result, void *user_data);
-	
-	static void conchain_special_infoupdate(void *result, void *user_data, CONSOLE_CALLBACK cb, void *cbuser);
-	
-public:
-	class IGraphics *Graphics() const { return m_pGraphics; }
-	class CUI *UI() { return &m_UI; }
-	class CRenderTools *RenderTools() { return &m_RenderTools; }
-	
-	void SetEngine(class IEngine *pEngine);
-
-	bool suppress_events;
-	bool new_tick;
-	bool new_predicted_tick;
-
-	// TODO: move this
-	TUNING_PARAMS tuning;
-	
-	enum
-	{
-		SERVERMODE_PURE=0,
-		SERVERMODE_MOD,
-		SERVERMODE_PUREMOD,
-	};
-	int servermode;
-
-	vec2 local_character_pos;
-
-	// predicted players
-	CHARACTER_CORE predicted_prev_char;
-	CHARACTER_CORE predicted_char;
-
-	// snap pointers
-	struct SNAPSTATE
-	{
-		const NETOBJ_CHARACTER *local_character;
-		const NETOBJ_CHARACTER *local_prev_character;
-		const NETOBJ_PLAYER_INFO *local_info;
-		const NETOBJ_FLAG *flags[2];
-		const NETOBJ_GAME *gameobj;
-
-		const NETOBJ_PLAYER_INFO *player_infos[MAX_CLIENTS];
-		const NETOBJ_PLAYER_INFO *info_by_score[MAX_CLIENTS];
-		
-		int local_cid;
-		int num_players;
-		int team_size[2];
-		bool spectate;
-		
-		//
-		struct CHARACTERINFO
-		{
-			bool active;
-			
-			// snapshots
-			NETOBJ_CHARACTER prev;
-			NETOBJ_CHARACTER cur;
-			
-			// interpolated position
-			vec2 position;
-		};
-		
-		CHARACTERINFO characters[MAX_CLIENTS];
-	};
-
-	SNAPSTATE snap;
-	
-	// client data
-	struct CLIENT_DATA
-	{
-		int use_custom_color;
-		int color_body;
-		int color_feet;
-		
-		char name[64];
-		char skin_name[64];
-		int skin_id;
-		int skin_color;
-		int team;
-		int emoticon;
-		int emoticon_start;
-		CHARACTER_CORE predicted;
-		
-		TEE_RENDER_INFO skin_info; // this is what the server reports
-		TEE_RENDER_INFO render_info; // this is what we use
-		
-		float angle;
-		
-		void update_render_info();
-	};
-
-	CLIENT_DATA clients[MAX_CLIENTS];
-	
-	CRenderTools m_RenderTools;
-	
-	void on_reset();
-
-	// hooks
-	void on_connected();
-	void on_render();
-	void on_init();
-	void on_save();
-	void on_console_init();
-	void on_statechange(int new_state, int old_state);
-	void on_message(int msgtype);
-	void on_snapshot();
-	void on_predict();
-	int on_snapinput(int *data);
-
-	// actions
-	// TODO: move these
-	void send_switch_team(int team);
-	void send_info(bool start);
-	void send_kill(int client_id);
-	
-	// pointers to all systems
-	class CONSOLE *console;
-	class BINDS *binds;
-	class PARTICLES *particles;
-	class MENUS *menus;
-	class SKINS *skins;
-	class FLOW *flow;
-	class CHAT *chat;
-	class DAMAGEIND *damageind;
-	class CAMERA *camera;
-	class CONTROLS *controls;
-	class EFFECTS *effects;
-	class SOUNDS *sounds;
-	class MOTD *motd;
-	class MAPIMAGES *mapimages;
-	class VOTING *voting;
-};
-
-
-// TODO: Refactor: Remove this
-extern GAMECLIENT gameclient;
-
-extern const char *localize(const char *str);
-
-#endif