diff options
Diffstat (limited to 'src/game/client/gameclient.cpp')
| -rw-r--r-- | src/game/client/gameclient.cpp | 90 |
1 files changed, 66 insertions, 24 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 3aed1cd1..fee12eb0 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -262,8 +262,9 @@ void GAMECLIENT::on_connected() layers_init(); col_init(); render_tilemap_generate_skip(); - - on_reset(); + + for(int i = 0; i < all.num; i++) + all.components[i]->on_mapload(); // send the inital info send_info(true); @@ -313,8 +314,44 @@ void GAMECLIENT::update_local_character_pos() } } + +static void evolve(NETOBJ_CHARACTER *character, int tick) +{ + WORLD_CORE tempworld; + CHARACTER_CORE tempcore; + mem_zero(&tempcore, sizeof(tempcore)); + tempcore.world = &tempworld; + tempcore.read(character); + //tempcore.input.direction = character->wanted_direction; + while(character->tick < tick) + { + character->tick++; + tempcore.tick(false); + tempcore.move(); + tempcore.quantize(); + } + + tempcore.write(character); +} + + void GAMECLIENT::on_render() { + // perform dead reckoning + // TODO: move this to a betterlocation + /* + for(int i = 0; i < MAX_CLIENTS; i++) + { + if(!snap.characters[i].active) + continue; + + // perform dead reckoning + if(snap.characters[i].prev.tick) + evolve(&snap.characters[i].prev, client_prevtick()); + if(snap.characters[i].cur.tick) + evolve(&snap.characters[i].cur, client_tick()); + }*/ + // update the local character position update_local_character_pos(); @@ -393,6 +430,9 @@ void GAMECLIENT::on_message(int msgtype) if(clients[msg->cid].skin_name[0] == 'x' || clients[msg->cid].skin_name[1] == '_') str_copy(clients[msg->cid].skin_name, "default", 64); + clients[msg->cid].color_body = msg->color_body; + clients[msg->cid].color_feet = msg->color_feet; + clients[msg->cid].skin_info.color_body = skins->get_color(msg->color_body); clients[msg->cid].skin_info.color_feet = skins->get_color(msg->color_feet); clients[msg->cid].skin_info.size = 64; @@ -402,6 +442,8 @@ void GAMECLIENT::on_message(int msgtype) if(clients[msg->cid].skin_id < 0) clients[msg->cid].skin_id = 0; + clients[msg->cid].use_custom_color = msg->use_custom_color; + if(msg->use_custom_color) clients[msg->cid].skin_info.texture = gameclient.skins->get(clients[msg->cid].skin_id)->color_texture; else @@ -485,27 +527,6 @@ void GAMECLIENT::process_events() } } -static void evolve(NETOBJ_CHARACTER *character, int tick) -{ - WORLD_CORE tempworld; - CHARACTER_CORE tempcore; - mem_zero(&tempcore, sizeof(tempcore)); - tempcore.world = &tempworld; - tempcore.read(character); - //tempcore.input.direction = character->wanted_direction; - if(tick-character->tick > 50*3) - dbg_msg("", "%d -> %d = %d", character->tick, tick, tick-character->tick); - while(character->tick < tick) - { - character->tick++; - tempcore.tick(false); - tempcore.move(); - tempcore.quantize(); - } - - tempcore.write(character); -} - void GAMECLIENT::on_snapshot() { // clear out the invalid pointers @@ -582,7 +603,6 @@ void GAMECLIENT::on_snapshot() snap.characters[item.id].prev = *((const NETOBJ_CHARACTER *)old); snap.characters[item.id].cur = *((const NETOBJ_CHARACTER *)data); - // perform dead reckoning if(snap.characters[item.id].prev.tick) evolve(&snap.characters[item.id].prev, client_prevtick()); if(snap.characters[item.id].cur.tick) @@ -596,6 +616,9 @@ void GAMECLIENT::on_snapshot() } } + if(client_state() == CLIENTSTATE_DEMOPLAYBACK) + gameclient.snap.spectate = true; + // setup local pointers if(snap.local_cid >= 0) { @@ -779,6 +802,25 @@ void GAMECLIENT::send_kill(int client_id) client_send_msg(); } +void GAMECLIENT::on_recordkeyframe() +{ + for(int i = 0; i < MAX_CLIENTS; i++) + { + if(!snap.player_infos[i]) + continue; + + NETMSG_SV_SETINFO msg; + msg.cid = i; + msg.name = clients[i].name; + msg.skin = clients[i].skin_name; + msg.use_custom_color = clients[i].use_custom_color; + msg.color_body = clients[i].color_body; + msg.color_feet = clients[i].color_feet; + msg.pack(MSGFLAG_NOSEND|MSGFLAG_RECORD); + client_send_msg(); + } +} + void GAMECLIENT::con_team(void *result, void *user_data) { ((GAMECLIENT*)user_data)->send_switch_team(console_arg_int(result, 0)); |