diff options
Diffstat (limited to 'src/game/client/gameclient.cpp')
| -rw-r--r-- | src/game/client/gameclient.cpp | 42 |
1 files changed, 34 insertions, 8 deletions
diff --git a/src/game/client/gameclient.cpp b/src/game/client/gameclient.cpp index 7b6b1192..86fb5ad0 100644 --- a/src/game/client/gameclient.cpp +++ b/src/game/client/gameclient.cpp @@ -95,7 +95,6 @@ void CGameClient::OnConsoleInit() { m_pEngine = Kernel()->RequestInterface<IEngine>(); m_pClient = Kernel()->RequestInterface<IClient>(); - m_pGraphics = Kernel()->RequestInterface<IGraphics>(); m_pTextRender = Kernel()->RequestInterface<ITextRender>(); m_pSound = Kernel()->RequestInterface<ISound>(); m_pInput = Kernel()->RequestInterface<IInput>(); @@ -126,6 +125,8 @@ void CGameClient::OnConsoleInit() m_pVoting = &::gs_Voting; m_pScoreboard = &::gs_Scoreboard; m_pItems = &::gs_Items; + m_pMapLayersBackGround = &::gs_MapLayersBackGround; + m_pMapLayersForeGround = &::gs_MapLayersForeGround; // make a list of all the systems, make sure to add them in the corrent render order m_All.Add(m_pSkins); @@ -192,12 +193,10 @@ void CGameClient::OnConsoleInit() Console()->Register("force_vote", "ss?r", CFGFLAG_SERVER, 0, 0, "Force a voting option"); Console()->Register("clear_votes", "", CFGFLAG_SERVER, 0, 0, "Clears the voting options"); Console()->Register("vote", "r", CFGFLAG_SERVER, 0, 0, "Force a vote to yes/no"); + Console()->Register("swap_teams", "", CFGFLAG_SERVER, 0, 0, "Swap the current teams"); + Console()->Register("shuffle_teams", "", CFGFLAG_SERVER, 0, 0, "Shuffle the current teams"); - // propagate pointers - m_UI.SetGraphics(Graphics(), TextRender()); - m_RenderTools.m_pGraphics = Graphics(); - m_RenderTools.m_pUI = UI(); for(int i = 0; i < m_All.m_Num; i++) m_All.m_paComponents[i]->m_pClient = this; @@ -221,6 +220,13 @@ void CGameClient::OnConsoleInit() void CGameClient::OnInit() { + m_pGraphics = Kernel()->RequestInterface<IGraphics>(); + + // propagate pointers + m_UI.SetGraphics(Graphics(), TextRender()); + m_RenderTools.m_pGraphics = Graphics(); + m_RenderTools.m_pUI = UI(); + int64 Start = time_get(); // set the language @@ -443,7 +449,7 @@ void CGameClient::OnRender() m_NewPredictedTick = false; // check if client info has to be resent - if(m_LastSendInfo && Client()->State() == IClient::STATE_ONLINE && !m_pMenus->IsActive() && m_LastSendInfo+time_freq()*5 < time_get()) + if(m_LastSendInfo && Client()->State() == IClient::STATE_ONLINE && m_Snap.m_LocalClientID >= 0 && !m_pMenus->IsActive() && m_LastSendInfo+time_freq()*5 < time_get()) { // resend if client info differs if(str_comp(g_Config.m_PlayerName, m_aClients[m_Snap.m_LocalClientID].m_aName) || @@ -545,7 +551,7 @@ void CGameClient::OnMessage(int MsgId, CUnpacker *pUnpacker) pMsg->m_SoundID == SOUND_CTF_GRAB_PL) g_GameClient.m_pSounds->Enqueue(CSounds::CHN_GLOBAL, pMsg->m_SoundID); else - g_GameClient.m_pSounds->Play(CSounds::CHN_GLOBAL, pMsg->m_SoundID, 1.0f, vec2(0,0)); + g_GameClient.m_pSounds->Play(CSounds::CHN_GLOBAL, pMsg->m_SoundID, 1.0f); } } @@ -620,7 +626,7 @@ void CGameClient::ProcessEvents() else if(Item.m_Type == NETEVENTTYPE_SOUNDWORLD) { CNetEvent_SoundWorld *ev = (CNetEvent_SoundWorld *)pData; - g_GameClient.m_pSounds->Play(CSounds::CHN_WORLD, ev->m_SoundID, 1.0f, vec2(ev->m_X, ev->m_Y)); + g_GameClient.m_pSounds->PlayAt(CSounds::CHN_WORLD, ev->m_SoundID, 1.0f, vec2(ev->m_X, ev->m_Y)); } } } @@ -862,6 +868,17 @@ void CGameClient::OnNewSnapshot() } } } + // sort player infos by team + int Teams[3] = { TEAM_RED, TEAM_BLUE, TEAM_SPECTATORS }; + int Index = 0; + for(int Team = 0; Team < 3; ++Team) + { + for(int i = 0; i < MAX_CLIENTS && Index < MAX_CLIENTS; ++i) + { + if(m_Snap.m_paPlayerInfos[i] && m_Snap.m_paPlayerInfos[i]->m_Team == Teams[Team]) + m_Snap.m_paInfoByTeam[Index++] = m_Snap.m_paPlayerInfos[i]; + } + } CTuningParams StandardTuning; CServerInfo CurrentServerInfo; @@ -876,6 +893,15 @@ void CGameClient::OnNewSnapshot() m_ServerMode = SERVERMODE_PUREMOD; } + // add tuning to demo + if(DemoRecorder()->IsRecording() && mem_comp(&StandardTuning, &m_Tuning, sizeof(CTuningParams)) != 0) + { + CMsgPacker Msg(NETMSGTYPE_SV_TUNEPARAMS); + int *pParams = (int *)&m_Tuning; + for(unsigned i = 0; i < sizeof(m_Tuning)/sizeof(int); i++) + Msg.AddInt(pParams[i]); + Client()->SendMsg(&Msg, MSGFLAG_RECORD|MSGFLAG_NOSEND); + } } void CGameClient::OnPredict() |