diff options
Diffstat (limited to 'src/game/client/game_client.cpp')
| -rw-r--r-- | src/game/client/game_client.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp index f510e00e..99a04b06 100644 --- a/src/game/client/game_client.cpp +++ b/src/game/client/game_client.cpp @@ -653,12 +653,12 @@ static particle_system temp_system; void modc_init() { // load textures - texture_weapon = gfx_load_texture_tga("data/tileset_weapons.tga"); - texture_game = gfx_load_texture_tga("data/game_main.tga"); - texture_char_default = gfx_load_texture_tga("data/char_teefault.tga"); - texture_sun = gfx_load_texture_tga("data/sun.tga"); - texture_particles = gfx_load_texture_tga("data/tileset_particles.tga"); - font_texture = gfx_load_texture_tga("data/debug_font.tga"); + texture_weapon = gfx_load_texture("data/tileset_weapons.png"); + texture_game = gfx_load_texture("data/game_main.png"); + texture_char_default = gfx_load_texture("data/char_teefault.png"); + texture_sun = gfx_load_texture("data/sun.png"); + texture_particles = gfx_load_texture("data/tileset_particles.png"); + font_texture = gfx_load_texture("data/debug_font.png"); // load sounds |