about summary refs log tree commit diff
path: root/src/game/client/game_client.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/client/game_client.cpp')
-rw-r--r--src/game/client/game_client.cpp18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/game/client/game_client.cpp b/src/game/client/game_client.cpp
index f253909f..c34e81ce 100644
--- a/src/game/client/game_client.cpp
+++ b/src/game/client/game_client.cpp
@@ -1239,7 +1239,23 @@ void modc_render()
 	gfx_clear(0.65f,0.78f,0.9f);
 
 	// draw the sun	
-	render_sun(local_player_pos.x*0.5f, local_player_pos.y*0.5f);
+	render_sun(20+screen_x*0.6f, 20+screen_y*0.6f);
+
+
+	static vec2 cloud_pos[6] = {vec2(0,0),vec2(0,200),vec2(0,400)};
+	static float cloud_speed[6] = {30, 20, 10};
+	static int cloud_images[6] = {IMAGE_CLOUD_1, IMAGE_CLOUD_2, IMAGE_CLOUD_3};
+	
+	for(int i = 0; i < 3; i++)
+	{
+		float parallax_amount = 0.55f;
+		gfx_texture_set(data->images[cloud_images[i]].id);
+		gfx_quads_begin();
+		gfx_quads_drawTL((cloud_pos[i].x+fmod(client_localtime()*cloud_speed[i]+i*100.0f, 1000.0f))+screen_x*parallax_amount,
+			cloud_pos[i].y+screen_y*parallax_amount, 300, 300);
+		gfx_quads_end();
+	}
+
 	
 	// draw backdrop
 	gfx_texture_set(data->images[IMAGE_BACKDROP].id);