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-rw-r--r--src/game/client/components/controls.cpp5
-rw-r--r--src/game/client/components/controls.h1
2 files changed, 6 insertions, 0 deletions
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index 1dd74af2..f7da46b6 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -32,6 +32,11 @@ void CControls::OnReset()
 	m_InputDirectionRight = 0;
 }
 
+void CControls::OnRelease()
+{
+	OnReset();
+}
+
 void CControls::OnPlayerDeath()
 {
 	m_LastData.m_WantedWeapon = m_InputData.m_WantedWeapon = 0;
diff --git a/src/game/client/components/controls.h b/src/game/client/components/controls.h
index 38b3c8ba..a50318f5 100644
--- a/src/game/client/components/controls.h
+++ b/src/game/client/components/controls.h
@@ -19,6 +19,7 @@ public:
 	CControls();
 	
 	virtual void OnReset();
+	virtual void OnRelease();
 	virtual void OnRender();
 	virtual void OnMessage(int MsgType, void *pRawMsg);
 	virtual bool OnMouseMove(float x, float y);