diff options
Diffstat (limited to 'src/game/client/components')
| -rw-r--r-- | src/game/client/components/chat.cpp | 6 | ||||
| -rw-r--r-- | src/game/client/components/effects.cpp | 6 | ||||
| -rw-r--r-- | src/game/client/components/menus.cpp | 2 | ||||
| -rw-r--r-- | src/game/client/components/menus_settings.cpp | 4 | ||||
| -rw-r--r-- | src/game/client/components/players.cpp | 2 | ||||
| -rw-r--r-- | src/game/client/components/sounds.cpp | 65 | ||||
| -rw-r--r-- | src/game/client/components/sounds.h | 5 |
7 files changed, 59 insertions, 31 deletions
diff --git a/src/game/client/components/chat.cpp b/src/game/client/components/chat.cpp index a3bf5252..a89d2b7e 100644 --- a/src/game/client/components/chat.cpp +++ b/src/game/client/components/chat.cpp @@ -323,11 +323,11 @@ void CChat::AddLine(int ClientID, int Team, const char *pLine) // play sound if(ClientID == -1) - m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0, vec2(0,0)); + m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_SERVER, 0); else if(Highlighted) - m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_HIGHLIGHT, 0, vec2(0.0f, 0.0f)); + m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_HIGHLIGHT, 0); else - m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0, vec2(0,0)); + m_pClient->m_pSounds->Play(CSounds::CHN_GUI, SOUND_CHAT_CLIENT, 0); } void CChat::OnRender() diff --git a/src/game/client/components/effects.cpp b/src/game/client/components/effects.cpp index 8554b7ba..933e7fe6 100644 --- a/src/game/client/components/effects.cpp +++ b/src/game/client/components/effects.cpp @@ -44,7 +44,7 @@ void CEffects::AirJump(vec2 Pos) p.m_Pos = Pos + vec2(6.0f, 16.0f); m_pClient->m_pParticles->Add(CParticles::GROUP_GENERAL, &p); - m_pClient->m_pSounds->Play(CSounds::CHN_WORLD, SOUND_PLAYER_AIRJUMP, 1.0f, Pos); + m_pClient->m_pSounds->PlayAt(CSounds::CHN_WORLD, SOUND_PLAYER_AIRJUMP, 1.0f, Pos); } void CEffects::DamageIndicator(vec2 Pos, vec2 Dir) @@ -147,7 +147,7 @@ void CEffects::PlayerSpawn(vec2 Pos) m_pClient->m_pParticles->Add(CParticles::GROUP_GENERAL, &p); } - m_pClient->m_pSounds->Play(CSounds::CHN_WORLD, SOUND_PLAYER_SPAWN, 1.0f, Pos); + m_pClient->m_pSounds->PlayAt(CSounds::CHN_WORLD, SOUND_PLAYER_SPAWN, 1.0f, Pos); } void CEffects::PlayerDeath(vec2 Pos, int ClientID) @@ -242,7 +242,7 @@ void CEffects::HammerHit(vec2 Pos) p.m_EndSize = 0; p.m_Rot = frandom()*pi*2; m_pClient->m_pParticles->Add(CParticles::GROUP_EXPLOSIONS, &p); - m_pClient->m_pSounds->Play(CSounds::CHN_WORLD, SOUND_HAMMER_HIT, 1.0f, Pos); + m_pClient->m_pSounds->PlayAt(CSounds::CHN_WORLD, SOUND_HAMMER_HIT, 1.0f, Pos); } void CEffects::OnRender() diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp index 0e61ec6e..a2ccfba4 100644 --- a/src/game/client/components/menus.cpp +++ b/src/game/client/components/menus.cpp @@ -1404,7 +1404,7 @@ void CMenus::OnStateChange(int NewState, int OldState) if(NewState == IClient::STATE_OFFLINE) { if(OldState >= IClient::STATE_ONLINE) - m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f, vec2(0, 0)); + m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f); m_Popup = POPUP_NONE; if(Client()->ErrorString() && Client()->ErrorString()[0] != 0) { diff --git a/src/game/client/components/menus_settings.cpp b/src/game/client/components/menus_settings.cpp index c9b44567..de4b10bd 100644 --- a/src/game/client/components/menus_settings.cpp +++ b/src/game/client/components/menus_settings.cpp @@ -763,7 +763,7 @@ void CMenus::RenderSettingsSound(CUIRect MainView) if(g_Config.m_SndEnable) { if(g_Config.m_SndMusic) - m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f, vec2(0, 0)); + m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f); } else m_pClient->m_pSounds->Stop(SOUND_MENU); @@ -778,7 +778,7 @@ void CMenus::RenderSettingsSound(CUIRect MainView) { g_Config.m_SndMusic ^= 1; if(g_Config.m_SndMusic) - m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f, vec2(0, 0)); + m_pClient->m_pSounds->Play(CSounds::CHN_MUSIC, SOUND_MENU, 1.0f); else m_pClient->m_pSounds->Stop(SOUND_MENU); } diff --git a/src/game/client/components/players.cpp b/src/game/client/components/players.cpp index 6811c2ad..2ce73384 100644 --- a/src/game/client/components/players.cpp +++ b/src/game/client/components/players.cpp @@ -347,7 +347,7 @@ void CPlayers::RenderPlayer( static int64 SkidSoundTime = 0; if(time_get()-SkidSoundTime > time_freq()/10) { - m_pClient->m_pSounds->Play(CSounds::CHN_WORLD, SOUND_PLAYER_SKID, 0.25f, Position); + m_pClient->m_pSounds->PlayAt(CSounds::CHN_WORLD, SOUND_PLAYER_SKID, 0.25f, Position); SkidSoundTime = time_get(); } diff --git a/src/game/client/components/sounds.cpp b/src/game/client/components/sounds.cpp index 65fb56fb..be63415c 100644 --- a/src/game/client/components/sounds.cpp +++ b/src/game/client/components/sounds.cpp @@ -34,6 +34,30 @@ static int LoadSoundsThread(void *pUser) return 0; } + +int CSounds::GetSampleId(int SetId) +{ + if(!g_Config.m_SndEnable || !Sound()->IsSoundEnabled() || m_WaitForSoundJob || SetId < 0 || SetId >= g_pData->m_NumSounds) + return -1; + + CDataSoundset *pSet = &g_pData->m_aSounds[SetId]; + if(!pSet->m_NumSounds) + return -1; + + if(pSet->m_NumSounds == 1) + return pSet->m_aSounds[0].m_Id; + + // return random one + int Id; + do + { + Id = rand() % pSet->m_NumSounds; + } + while(Id == pSet->m_Last); + pSet->m_Last = Id; + return pSet->m_aSounds[Id].m_Id; +} + void CSounds::OnInit() { // setup sound channels @@ -98,7 +122,7 @@ void CSounds::OnRender() int64 Now = time_get(); if(m_QueueWaitTime <= Now) { - Play(m_aQueue[0].m_Channel, m_aQueue[0].m_SetId, 1.0f, vec2(0,0)); + Play(m_aQueue[0].m_Channel, m_aQueue[0].m_SetId, 1.0f); m_QueueWaitTime = Now+time_freq()*3/10; // wait 300ms before playing the next one if(--m_QueuePos > 0) mem_move(m_aQueue, m_aQueue+1, m_QueuePos*sizeof(QueueEntry)); @@ -132,38 +156,39 @@ void CSounds::PlayAndRecord(int Chn, int SetId, float Vol, vec2 Pos) Msg.m_SoundID = SetId; Client()->SendPackMsg(&Msg, MSGFLAG_NOSEND|MSGFLAG_RECORD); - Play(Chn, SetId, Vol, Pos); + Play(Chn, SetId, Vol); } -void CSounds::Play(int Chn, int SetId, float Vol, vec2 Pos) +void CSounds::Play(int Chn, int SetId, float Vol) { - if(!g_Config.m_SndEnable || !Sound()->IsSoundEnabled() || (Chn == CHN_MUSIC && !g_Config.m_SndMusic) || m_WaitForSoundJob || SetId < 0 || SetId >= g_pData->m_NumSounds) + if(Chn == CHN_MUSIC && !g_Config.m_SndMusic) return; - CDataSoundset *pSet = &g_pData->m_aSounds[SetId]; - - if(!pSet->m_NumSounds) + int SampleId = GetSampleId(SetId); + if(SampleId == -1) return; int Flags = 0; if(Chn == CHN_MUSIC) Flags = ISound::FLAG_LOOP; - if(pSet->m_NumSounds == 1) - { - Sound()->PlayAt(Chn, pSet->m_aSounds[0].m_Id, Flags, Pos.x, Pos.y); + Sound()->Play(Chn, SampleId, Flags); +} + +void CSounds::PlayAt(int Chn, int SetId, float Vol, vec2 Pos) +{ + if(Chn == CHN_MUSIC && !g_Config.m_SndMusic) + return; + + int SampleId = GetSampleId(SetId); + if(SampleId == -1) return; - } - // play a random one - int Id; - do - { - Id = rand() % pSet->m_NumSounds; - } - while(Id == pSet->m_Last); - Sound()->PlayAt(Chn, pSet->m_aSounds[Id].m_Id, Flags, Pos.x, Pos.y); - pSet->m_Last = Id; + int Flags = 0; + if(Chn == CHN_MUSIC) + Flags = ISound::FLAG_LOOP; + + Sound()->PlayAt(Chn, SampleId, Flags, Pos.x, Pos.y); } void CSounds::Stop(int SetId) diff --git a/src/game/client/components/sounds.h b/src/game/client/components/sounds.h index ab9cc8e6..9d647398 100644 --- a/src/game/client/components/sounds.h +++ b/src/game/client/components/sounds.h @@ -19,6 +19,8 @@ class CSounds : public CComponent int64 m_QueueWaitTime; class CJob m_SoundJob; bool m_WaitForSoundJob; + + int GetSampleId(int SetId); public: // sound channels @@ -37,7 +39,8 @@ public: void ClearQueue(); void Enqueue(int Channel, int SetId); - void Play(int Channel, int SetId, float Vol, vec2 Pos); + void Play(int Channel, int SetId, float Vol); + void PlayAt(int Channel, int SetId, float Vol, vec2 Pos); void PlayAndRecord(int Channel, int SetId, float Vol, vec2 Pos); void Stop(int SetId); }; |