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-rw-r--r--src/game/client/components/menus.cpp3
-rw-r--r--src/game/client/components/menus_ingame.cpp2
2 files changed, 2 insertions, 3 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
index 6b577fd4..64754c68 100644
--- a/src/game/client/components/menus.cpp
+++ b/src/game/client/components/menus.cpp
@@ -645,8 +645,6 @@ void CMenus::RenderLoading()
 
 	RenderBackground();
 
-	float tw;
-
 	float w = 700;
 	float h = 200;
 	float x = Screen.w/2-w/2;
@@ -663,7 +661,6 @@ void CMenus::RenderLoading()
 
 	const char *pCaption = Localize("Loading");
 
-	tw = TextRender()->TextWidth(0, 48.0f, pCaption, -1);
 	CUIRect r;
 	r.x = x;
 	r.y = y+20;
diff --git a/src/game/client/components/menus_ingame.cpp b/src/game/client/components/menus_ingame.cpp
index 33aaa14f..1afef922 100644
--- a/src/game/client/components/menus_ingame.cpp
+++ b/src/game/client/components/menus_ingame.cpp
@@ -188,10 +188,12 @@ void CMenus::RenderPlayers(CUIRect MainView)
 		Button.VSplitLeft((Width-Button.h)/4.0f, 0, &Button);
 		Button.VSplitLeft(Button.h, &Button, 0);
 		if(DoButton_Toggle(&s_aPlayerIDs[i][1], m_pClient->m_aClients[i].m_Friend, &Button))
+		{
 			if(m_pClient->m_aClients[i].m_Friend)
 				m_pClient->Friends()->RemoveFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan);
 			else
 				m_pClient->Friends()->AddFriend(m_pClient->m_aClients[i].m_aName, m_pClient->m_aClients[i].m_aClan);
+		}
 	}
 
 	/*