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-rw-r--r--src/game/client/components/camera.cpp4
-rw-r--r--src/game/client/components/controls.cpp4
2 files changed, 2 insertions, 6 deletions
diff --git a/src/game/client/components/camera.cpp b/src/game/client/components/camera.cpp
index a9727ccf..ba9aed46 100644
--- a/src/game/client/components/camera.cpp
+++ b/src/game/client/components/camera.cpp
@@ -20,9 +20,7 @@ void CAMERA::on_render()
 	//vec2 center;
 	zoom = 1.0f;
 	
-	bool spectate = false;
-
-	if(spectate)
+	if(gameclient.snap.spectate)
 		center = gameclient.controls->mouse_pos;
 	else
 	{
diff --git a/src/game/client/components/controls.cpp b/src/game/client/components/controls.cpp
index 208cad5e..f693eb98 100644
--- a/src/game/client/components/controls.cpp
+++ b/src/game/client/components/controls.cpp
@@ -157,8 +157,6 @@ bool CONTROLS::on_mousemove(float x, float y)
 {
 	mouse_pos += vec2(x, y); // TODO: ugly
 
-	bool spectate = false;
-
 	//
 	float camera_max_distance = 200.0f;
 	float follow_factor = config.cl_mouse_followfactor/100.0f;
@@ -167,7 +165,7 @@ bool CONTROLS::on_mousemove(float x, float y)
 	
 	//vec2 camera_offset(0, 0);
 
-	if(spectate)
+	if(gameclient.snap.spectate)
 	{
 		if(mouse_pos.x < 200.0f) mouse_pos.x = 200.0f;
 		if(mouse_pos.y < 200.0f) mouse_pos.y = 200.0f;