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Diffstat (limited to 'src/game/client/components/skins.cpp')
-rw-r--r--src/game/client/components/skins.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/game/client/components/skins.cpp b/src/game/client/components/skins.cpp
index d8550da4..dd38e9ea 100644
--- a/src/game/client/components/skins.cpp
+++ b/src/game/client/components/skins.cpp
@@ -10,13 +10,13 @@
 
 #include "skins.h"
 
-int  CSkins::SkinScan(const char *pName, int IsDir, int DirType, void *pUser)
+int CSkins::SkinScan(const char *pName, int IsDir, int DirType, void *pUser)
 {
 	CSkins *pSelf = (CSkins *)pUser;
 	int l = str_length(pName);
 	if(l < 4 || IsDir || str_comp(pName+l-4, ".png") != 0)
 		return 0;
-		
+
 	char aBuf[512];
 	str_format(aBuf, sizeof(aBuf), "skins/%s", pName);
 	CImageInfo Info;
@@ -26,10 +26,10 @@ int  CSkins::SkinScan(const char *pName, int IsDir, int DirType, void *pUser)
 		pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
 		return 0;
 	}
-	
+
 	CSkin Skin;
 	Skin.m_OrgTexture = pSelf->Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0);
-	
+
 	int BodySize = 96; // body size
 	unsigned char *d = (unsigned char *)Info.m_pData;
 	int Pitch = Info.m_Width*4;
@@ -47,10 +47,10 @@ int  CSkins::SkinScan(const char *pName, int IsDir, int DirType, void *pUser)
 					aColors[2] += d[y*Pitch+x*4+2];
 				}
 			}
-			
+
 		Skin.m_BloodColor = normalize(vec3(aColors[0], aColors[1], aColors[2]));
 	}
-	
+
 	// create colorless version
 	int Step = Info.m_Format == CImageInfo::FORMAT_RGBA ? 4 : 3;
 
@@ -63,11 +63,11 @@ int  CSkins::SkinScan(const char *pName, int IsDir, int DirType, void *pUser)
 		d[i*Step+2] = v;
 	}
 
-	
+
 	int Freq[256] = {0};
 	int OrgWeight = 0;
 	int NewWeight = 192;
-		
+
 	// find most common frequence
 	for(int y = 0; y < BodySize; y++)
 		for(int x = 0; x < BodySize; x++)
@@ -75,7 +75,7 @@ int  CSkins::SkinScan(const char *pName, int IsDir, int DirType, void *pUser)
 			if(d[y*Pitch+x*4+3] > 128)
 				Freq[d[y*Pitch+x*4]]++;
 		}
-		
+
 	for(int i = 1; i < 256; i++)
 	{
 		if(Freq[OrgWeight] < Freq[i])
@@ -97,11 +97,11 @@ int  CSkins::SkinScan(const char *pName, int IsDir, int DirType, void *pUser)
 			d[y*Pitch+x*4+1] = v;
 			d[y*Pitch+x*4+2] = v;
 		}
-	
+
 	Skin.m_ColorTexture = pSelf->Graphics()->LoadTextureRaw(Info.m_Width, Info.m_Height, Info.m_Format, Info.m_pData, Info.m_Format, 0);
 	mem_free(Info.m_pData);
 
-	// set skin data	
+	// set skin data
 	str_copy(Skin.m_aName, pName, min((int)sizeof(Skin.m_aName),l-3));
 	str_format(aBuf, sizeof(aBuf), "load skin %s", Skin.m_aName);
 	pSelf->Console()->Print(IConsole::OUTPUT_LEVEL_ADDINFO, "game", aBuf);
@@ -130,7 +130,7 @@ void CSkins::OnInit()
 
 int CSkins::Num()
 {
-	return m_aSkins.size();	
+	return m_aSkins.size();
 }
 
 const CSkins::CSkin *CSkins::Get(int Index)