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Diffstat (limited to 'src/game/client/components/nameplates.cpp')
-rw-r--r--src/game/client/components/nameplates.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/src/game/client/components/nameplates.cpp b/src/game/client/components/nameplates.cpp
new file mode 100644
index 00000000..82a15487
--- /dev/null
+++ b/src/game/client/components/nameplates.cpp
@@ -0,0 +1,66 @@
+#include <engine/e_client_interface.h>
+#include <game/generated/g_protocol.hpp>
+#include <game/generated/gc_data.hpp>
+
+#include <game/client/gameclient.hpp>
+#include <game/client/animstate.hpp>
+#include "nameplates.hpp"
+
+void NAMEPLATES::render_nameplate(
+	const NETOBJ_CHARACTER *prev_char,
+	const NETOBJ_CHARACTER *player_char,
+	const NETOBJ_PLAYER_INFO *player_info
+	)
+{
+	float intratick = client_intratick();
+	
+	vec2 position = mix(vec2(prev_char->x, prev_char->y), vec2(player_char->x, player_char->y), intratick);
+	
+	// render name plate
+	if(!player_info->local)
+	{
+		//gfx_text_color
+		float a = 1;
+		if(config.cl_nameplates_always == 0)
+			a = clamp(1-powf(distance(gameclient.local_target_pos, position)/200.0f,16.0f), 0.0f, 1.0f);
+			
+		const char *name = gameclient.clients[player_info->cid].name;
+		float tw = gfx_text_width(0, 28.0f, name, -1);
+		gfx_text_color(1,1,1,a);
+		gfx_text(0, position.x-tw/2.0f, position.y-60, 28.0f, name, -1);
+		
+		if(config.debug) // render client id when in debug aswell
+		{
+			char buf[128];
+			str_format(buf, sizeof(buf),"%d", player_info->cid);
+			gfx_text(0, position.x, position.y-90, 28.0f, buf, -1);
+		}
+
+		gfx_text_color(1,1,1,1);
+	}
+}
+
+void NAMEPLATES::on_render()
+{
+	if (!config.cl_nameplates)
+		return;
+	
+	int num = snap_num_items(SNAP_CURRENT);
+	for(int i = 0; i < num; i++)
+	{
+		SNAP_ITEM item;
+		const void *data = snap_get_item(SNAP_CURRENT, i, &item);
+
+		if(item.type == NETOBJTYPE_CHARACTER)
+		{
+			const void *prev = snap_find_item(SNAP_PREV, item.type, item.id);
+			const void *info = snap_find_item(SNAP_CURRENT, NETOBJTYPE_PLAYER_INFO, item.id);
+
+			if(prev && info)
+				render_nameplate(
+					(const NETOBJ_CHARACTER *)prev,
+					(const NETOBJ_CHARACTER *)data,
+					(const NETOBJ_PLAYER_INFO *)info);
+		}
+	}
+}