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path: root/src/game/client/components/nameplates.cpp
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Diffstat (limited to 'src/game/client/components/nameplates.cpp')
-rw-r--r--src/game/client/components/nameplates.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/client/components/nameplates.cpp b/src/game/client/components/nameplates.cpp
index fecd6227..6699fe24 100644
--- a/src/game/client/components/nameplates.cpp
+++ b/src/game/client/components/nameplates.cpp
@@ -17,9 +17,9 @@ void CNamePlates::RenderNameplate(
 	)
 {
 	float IntraTick = Client()->IntraGameTick();
-	
+
 	vec2 Position = mix(vec2(pPrevChar->m_X, pPrevChar->m_Y), vec2(pPlayerChar->m_X, pPlayerChar->m_Y), IntraTick);
-	
+
 
 	float FontSize = 18.0f + 20.0f * g_Config.m_ClNameplatesSize / 100.0f;
 	// render name plate
@@ -28,10 +28,10 @@ void CNamePlates::RenderNameplate(
 		float a = 1;
 		if(g_Config.m_ClNameplatesAlways == 0)
 			a = clamp(1-powf(distance(m_pClient->m_pControls->m_TargetPos, Position)/200.0f,16.0f), 0.0f, 1.0f);
-			
+
 		const char *pName = m_pClient->m_aClients[pPlayerInfo->m_ClientID].m_aName;
 		float tw = TextRender()->TextWidth(0, FontSize, pName, -1);
-		
+
 		TextRender()->TextOutlineColor(0.0f, 0.0f, 0.0f, 0.5f*a);
 		TextRender()->TextColor(1.0f, 1.0f, 1.0f, a);
 		if(g_Config.m_ClNameplatesTeamcolors && m_pClient->m_Snap.m_pGameInfoObj && m_pClient->m_Snap.m_pGameInfoObj->m_GameFlags&GAMEFLAG_TEAMS)
@@ -41,9 +41,9 @@ void CNamePlates::RenderNameplate(
 			else if(pPlayerInfo->m_Team == TEAM_BLUE)
 				TextRender()->TextColor(0.7f, 0.7f, 1.0f, a);
 		}
-		
+
 		TextRender()->Text(0, Position.x-tw/2.0f, Position.y-FontSize-38.0f, FontSize, pName, -1);
-		
+
 		if(g_Config.m_Debug) // render client id when in debug aswell
 		{
 			char aBuf[128];