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-rw-r--r--src/game/client/components/menus.cpp1051
1 files changed, 1051 insertions, 0 deletions
diff --git a/src/game/client/components/menus.cpp b/src/game/client/components/menus.cpp
new file mode 100644
index 00000000..fc409821
--- /dev/null
+++ b/src/game/client/components/menus.cpp
@@ -0,0 +1,1051 @@
+/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
+#include <stdio.h>
+#include <math.h>
+#include <string.h>
+#include <stdlib.h>
+
+#include <base/system.h>
+#include <base/math.hpp>
+#include <base/vmath.hpp>
+
+#include "menus.hpp"
+#include "skins.hpp"
+
+extern "C" {
+	#include <engine/e_client_interface.h>
+	#include <engine/e_config.h>
+	#include <engine/client/ec_font.h>
+}
+
+#include <game/version.hpp>
+#include <game/generated/g_protocol.hpp>
+
+#include <game/generated/gc_data.hpp>
+#include <game/client/components/binds.hpp>
+#include <game/client/gameclient.hpp>
+#include <game/client/animstate.hpp>
+#include <game/client/gc_render.hpp>
+#include <game/client/gc_ui.hpp>
+#include <game/client/gc_client.hpp>
+#include <mastersrv/mastersrv.h>
+
+vec4 MENUS::gui_color;
+vec4 MENUS::color_tabbar_inactive_outgame;
+vec4 MENUS::color_tabbar_active_outgame;
+vec4 MENUS::color_tabbar_inactive;
+vec4 MENUS::color_tabbar_active;
+vec4 MENUS::color_tabbar_inactive_ingame;
+vec4 MENUS::color_tabbar_active_ingame;
+
+
+MENUS::MENUS()
+{
+	popup = POPUP_NONE;
+	active_page = PAGE_INTERNET;
+	game_page = PAGE_GAME;
+	
+	need_restart = false;
+	menu_active = true;
+}
+
+vec4 MENUS::button_color_mul(const void *id)
+{
+	if(ui_active_item() == id)
+		return vec4(1,1,1,0.5f);
+	else if(ui_hot_item() == id)
+		return vec4(1,1,1,1.5f);
+	return vec4(1,1,1,1);
+}
+
+void MENUS::ui_draw_browse_icon(int what, const RECT *r)
+{
+	gfx_texture_set(data->images[IMAGE_BROWSEICONS].id);
+	gfx_quads_begin();
+	select_sprite(SPRITE_BROWSE_PROGRESS1); // default
+	if(what == -1)
+	{
+	}
+	else if(what <= 100)
+	{
+		if(what < 66)
+			select_sprite(SPRITE_BROWSE_PROGRESS2);
+		else
+			select_sprite(SPRITE_BROWSE_PROGRESS3);
+	}
+	else if(what&0x100)
+	{
+		select_sprite(SPRITE_BROWSE_LOCK);
+	}
+	gfx_quads_drawTL(r->x,r->y,r->w,r->h);
+	gfx_quads_end();
+}
+
+
+void MENUS::ui_draw_menu_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
+{
+	ui_draw_rect(r, vec4(1,1,1,0.5f)*button_color_mul(id), CORNER_ALL, 5.0f);
+	ui_do_label(r, text, 18.0f, 0);
+}
+
+void MENUS::ui_draw_keyselect_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
+{
+	ui_draw_rect(r, vec4(1,1,1,0.5f)*button_color_mul(id), CORNER_ALL, 5.0f);
+	ui_do_label(r, text, 14.0f, 0);
+}
+
+void MENUS::ui_draw_menu_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
+{
+	if(checked)
+		ui_draw_rect(r, color_tabbar_active, CORNER_T, 10.0f);
+	else
+		ui_draw_rect(r, color_tabbar_inactive, CORNER_T, 10.0f);
+	ui_do_label(r, text, 22.0f, 0);
+}
+
+
+void MENUS::ui_draw_settings_tab_button(const void *id, const char *text, int checked, const RECT *r, const void *extra)
+{
+	if(checked)
+		ui_draw_rect(r, color_tabbar_active, CORNER_R, 10.0f);
+	else
+		ui_draw_rect(r, color_tabbar_inactive, CORNER_R, 10.0f);
+	ui_do_label(r, text, 20.0f, 0);
+}
+
+void MENUS::ui_draw_grid_header(const void *id, const char *text, int checked, const RECT *r, const void *extra)
+{
+	if(checked)
+		ui_draw_rect(r, vec4(1,1,1,0.5f), CORNER_T, 5.0f);
+	RECT t;
+	ui_vsplit_l(r, 5.0f, 0, &t);
+	ui_do_label(&t, text, 14.0f, -1);
+}
+
+void MENUS::ui_draw_list_row(const void *id, const char *text, int checked, const RECT *r, const void *extra)
+{
+	if(checked)
+	{
+		RECT sr = *r;
+		ui_margin(&sr, 1.5f, &sr);
+		ui_draw_rect(&sr, vec4(1,1,1,0.5f), CORNER_ALL, 4.0f);
+	}
+	ui_do_label(r, text, 14.0f, -1);
+}
+
+void MENUS::ui_draw_checkbox_common(const void *id, const char *text, const char *boxtext, const RECT *r)
+{
+	RECT c = *r;
+	RECT t = *r;
+	c.w = c.h;
+	t.x += c.w;
+	t.w -= c.w;
+	ui_vsplit_l(&t, 5.0f, 0, &t);
+	
+	ui_margin(&c, 2.0f, &c);
+	ui_draw_rect(&c, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 3.0f);
+	c.y += 2;
+	ui_do_label(&c, boxtext, 12.0f, 0);
+	ui_do_label(&t, text, 14.0f, -1);	
+}
+
+void MENUS::ui_draw_checkbox(const void *id, const char *text, int checked, const RECT *r, const void *extra)
+{
+	ui_draw_checkbox_common(id, text, checked?"X":"", r);
+}
+
+
+void MENUS::ui_draw_checkbox_number(const void *id, const char *text, int checked, const RECT *r, const void *extra)
+{
+	char buf[16];
+	str_format(buf, sizeof(buf), "%d", checked);
+	ui_draw_checkbox_common(id, text, buf, r);
+}
+
+int MENUS::ui_do_edit_box(void *id, const RECT *rect, char *str, int str_size, float font_size, bool hidden)
+{
+    int inside = ui_mouse_inside(rect);
+	int r = 0;
+	static int at_index = 0;
+
+	if(ui_last_active_item() == id)
+	{
+		int len = strlen(str);
+
+		if (inside && ui_mouse_button(0))
+		{
+			int mx_rel = (int)(ui_mouse_x() - rect->x);
+
+			for (int i = 1; i <= len; i++)
+			{
+				if (gfx_text_width(0, font_size, str, i) + 10 > mx_rel)
+				{
+					at_index = i - 1;
+					break;
+				}
+
+				if (i == len)
+					at_index = len;
+			}
+		}
+
+		for(int i = 0; i < inp_num_events(); i++)
+		{
+			INPUT_EVENT e = inp_get_event(i);
+			char c = e.ch;
+			int k = e.key;
+
+			if (at_index > len)
+				at_index = len;
+			
+			if (!(c >= 0 && c < 32))
+			{
+				if (len < str_size - 1 && at_index < str_size - 1)
+				{
+					memmove(str + at_index + 1, str + at_index, len - at_index + 1);
+					str[at_index] = c;
+					at_index++;
+				}
+			}
+			
+			if(e.flags&INPFLAG_PRESS)
+			{
+				if (k == KEY_BACKSPACE && at_index > 0)
+				{
+					memmove(str + at_index - 1, str + at_index, len - at_index + 1);
+					at_index--;
+				}
+				else if (k == KEY_DEL && at_index < len)
+					memmove(str + at_index, str + at_index + 1, len - at_index);
+				else if (k == KEY_ENTER)
+					ui_clear_last_active_item();
+				else if (k == KEY_LEFT && at_index > 0)
+					at_index--;
+				else if (k == KEY_RIGHT && at_index < len)
+					at_index++;
+				else if (k == KEY_HOME)
+					at_index = 0;
+				else if (k == KEY_END)
+					at_index = len;
+			}
+		}
+		
+		r = 1;
+	}
+
+	bool just_got_active = false;
+	
+	if(ui_active_item() == id)
+	{
+		if(!ui_mouse_button(0))
+			ui_set_active_item(0);
+	}
+	else if(ui_hot_item() == id)
+	{
+		if(ui_mouse_button(0))
+		{
+			if (ui_last_active_item() != id)
+				just_got_active = true;
+			ui_set_active_item(id);
+		}
+	}
+	
+	if(inside)
+		ui_set_hot_item(id);
+
+	RECT textbox = *rect;
+	ui_draw_rect(&textbox, vec4(1,1,1,0.5f), CORNER_ALL, 5.0f);
+	ui_vmargin(&textbox, 5.0f, &textbox);
+	
+	const char *display_str = str;
+	char stars[128];
+	
+	if(hidden)
+	{
+		unsigned s = strlen(str);
+		if(s >= sizeof(stars))
+			s = sizeof(stars)-1;
+		memset(stars, '*', s);
+		stars[s] = 0;
+		display_str = stars;
+	}
+
+	ui_do_label(&textbox, display_str, font_size, -1);
+	
+	if (ui_last_active_item() == id && !just_got_active)
+	{
+		float w = gfx_text_width(0, font_size, display_str, at_index);
+		textbox.x += w*ui_scale();
+		ui_do_label(&textbox, "_", font_size, -1);
+	}
+
+	return r;
+}
+
+float MENUS::ui_do_scrollbar_v(const void *id, const RECT *rect, float current)
+{
+	RECT handle;
+	static float offset_y;
+	ui_hsplit_t(rect, 33, &handle, 0);
+
+	handle.y += (rect->h-handle.h)*current;
+
+	/* logic */
+    float ret = current;
+    int inside = ui_mouse_inside(&handle);
+
+	if(ui_active_item() == id)
+	{
+		if(!ui_mouse_button(0))
+			ui_set_active_item(0);
+		
+		float min = rect->y;
+		float max = rect->h-handle.h;
+		float cur = ui_mouse_y()-offset_y;
+		ret = (cur-min)/max;
+		if(ret < 0.0f) ret = 0.0f;
+		if(ret > 1.0f) ret = 1.0f;
+	}
+	else if(ui_hot_item() == id)
+	{
+		if(ui_mouse_button(0))
+		{
+			ui_set_active_item(id);
+			offset_y = ui_mouse_y()-handle.y;
+		}
+	}
+	
+	if(inside)
+		ui_set_hot_item(id);
+
+	// render
+	RECT rail;
+	ui_vmargin(rect, 5.0f, &rail);
+	ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);
+
+	RECT slider = handle;
+	slider.w = rail.x-slider.x;
+	ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_L, 2.5f);
+	slider.x = rail.x+rail.w;
+	ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_R, 2.5f);
+
+	slider = handle;
+	ui_margin(&slider, 5.0f, &slider);
+	ui_draw_rect(&slider, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 2.5f);
+	
+    return ret;
+}
+
+
+
+float MENUS::ui_do_scrollbar_h(const void *id, const RECT *rect, float current)
+{
+	RECT handle;
+	static float offset_x;
+	ui_vsplit_l(rect, 33, &handle, 0);
+
+	handle.x += (rect->w-handle.w)*current;
+
+	/* logic */
+    float ret = current;
+    int inside = ui_mouse_inside(&handle);
+
+	if(ui_active_item() == id)
+	{
+		if(!ui_mouse_button(0))
+			ui_set_active_item(0);
+		
+		float min = rect->x;
+		float max = rect->w-handle.w;
+		float cur = ui_mouse_x()-offset_x;
+		ret = (cur-min)/max;
+		if(ret < 0.0f) ret = 0.0f;
+		if(ret > 1.0f) ret = 1.0f;
+	}
+	else if(ui_hot_item() == id)
+	{
+		if(ui_mouse_button(0))
+		{
+			ui_set_active_item(id);
+			offset_x = ui_mouse_x()-handle.x;
+		}
+	}
+	
+	if(inside)
+		ui_set_hot_item(id);
+
+	// render
+	RECT rail;
+	ui_hmargin(rect, 5.0f, &rail);
+	ui_draw_rect(&rail, vec4(1,1,1,0.25f), 0, 0.0f);
+
+	RECT slider = handle;
+	slider.h = rail.y-slider.y;
+	ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_T, 2.5f);
+	slider.y = rail.y+rail.h;
+	ui_draw_rect(&slider, vec4(1,1,1,0.25f), CORNER_B, 2.5f);
+
+	slider = handle;
+	ui_margin(&slider, 5.0f, &slider);
+	ui_draw_rect(&slider, vec4(1,1,1,0.25f)*button_color_mul(id), CORNER_ALL, 2.5f);
+	
+    return ret;
+}
+
+int MENUS::ui_do_key_reader(void *id, const RECT *rect, int key)
+{
+	// process
+	static bool mouse_released = true;
+	int inside = ui_mouse_inside(rect);
+	int new_key = key;
+	
+	if(!ui_mouse_button(0))
+		mouse_released = true;
+
+	if(ui_active_item() == id)
+	{
+		for(int i = 0; i < inp_num_events(); i++)
+		{
+			INPUT_EVENT e = inp_get_event(i);
+			if(e.flags&INPFLAG_PRESS && e.key && e.key != KEY_ESC)
+			{
+				new_key = e.key;
+				ui_set_active_item(0);
+				mouse_released = false;
+				inp_clear_events();
+				break;
+			}
+		}
+	}
+	else if(ui_hot_item() == id)
+	{
+		if(ui_mouse_button(0) && mouse_released)
+			ui_set_active_item(id);
+	}
+	
+	if(inside)
+		ui_set_hot_item(id);
+
+	// draw
+	if (ui_active_item() == id)
+		ui_draw_keyselect_button(id, "???", 0, rect, 0);
+	else
+	{
+		if(key == 0)
+			ui_draw_keyselect_button(id, "", 0, rect, 0);
+		else
+			ui_draw_keyselect_button(id, inp_key_name(key), 0, rect, 0);
+	}
+	return new_key;
+}
+
+
+int MENUS::render_menubar(RECT r)
+{
+	RECT box = r;
+	RECT button;
+	
+	int active_page = config.ui_page;
+	int new_page = -1;
+	
+	if(client_state() != CLIENTSTATE_OFFLINE)
+		active_page = game_page;
+	
+	if(client_state() == CLIENTSTATE_OFFLINE)
+	{
+		/* offline menus */
+		if(0) // this is not done yet
+		{
+			ui_vsplit_l(&box, 90.0f, &button, &box);
+			static int news_button=0;
+			if (ui_do_button(&news_button, "News", active_page==PAGE_NEWS, &button, ui_draw_menu_tab_button, 0))
+				new_page = PAGE_NEWS;
+			ui_vsplit_l(&box, 30.0f, 0, &box); 
+		}
+
+		ui_vsplit_l(&box, 110.0f, &button, &box);
+		static int internet_button=0;
+		if (ui_do_button(&internet_button, "Internet", active_page==PAGE_INTERNET, &button, ui_draw_menu_tab_button, 0))
+		{
+			client_serverbrowse_refresh(0);
+			new_page = PAGE_INTERNET;
+		}
+
+		ui_vsplit_l(&box, 4.0f, 0, &box);
+		ui_vsplit_l(&box, 90.0f, &button, &box);
+		static int lan_button=0;
+		if (ui_do_button(&lan_button, "LAN", active_page==PAGE_LAN, &button, ui_draw_menu_tab_button, 0))
+		{
+			client_serverbrowse_refresh(1);
+			new_page = PAGE_LAN;
+		}
+
+		if(0) // this one is not done yet
+		{
+			ui_vsplit_l(&box, 4.0f, 0, &box);
+			ui_vsplit_l(&box, 120.0f, &button, &box);
+			static int favorites_button=0;
+			if (ui_do_button(&favorites_button, "Favorites", active_page==PAGE_FAVORITES, &button, ui_draw_menu_tab_button, 0))
+				new_page  = PAGE_FAVORITES;
+		}
+
+
+	}
+	else
+	{
+		/* online menus */
+		ui_vsplit_l(&box, 90.0f, &button, &box);
+		static int game_button=0;
+		if (ui_do_button(&game_button, "Game", active_page==PAGE_GAME, &button, ui_draw_menu_tab_button, 0))
+			new_page = PAGE_GAME;
+
+		ui_vsplit_l(&box, 4.0f, 0, &box);
+		ui_vsplit_l(&box, 140.0f, &button, &box);
+		static int server_info_button=0;
+		if (ui_do_button(&server_info_button, "Server Info", active_page==PAGE_SERVER_INFO, &button, ui_draw_menu_tab_button, 0))
+			new_page = PAGE_SERVER_INFO;
+			
+		ui_vsplit_l(&box, 30.0f, 0, &box);
+	}
+		
+	/*
+	ui_vsplit_r(&box, 110.0f, &box, &button);
+	static int system_button=0;
+	if (ui_do_button(&system_button, "System", config.ui_page==PAGE_SYSTEM, &button, ui_draw_menu_tab_button, 0))
+		config.ui_page = PAGE_SYSTEM;
+		
+	ui_vsplit_r(&box, 30.0f, &box, 0);
+	*/
+	
+	ui_vsplit_r(&box, 110.0f, &box, &button);
+	static int quit_button=0;
+	if (ui_do_button(&quit_button, "Quit", 0, &button, ui_draw_menu_tab_button, 0))
+		popup = POPUP_QUIT;
+
+	ui_vsplit_r(&box, 10.0f, &box, &button);
+	ui_vsplit_r(&box, 110.0f, &box, &button);
+	static int settings_button=0;
+	if (ui_do_button(&settings_button, "Settings", active_page==PAGE_SETTINGS, &button, ui_draw_menu_tab_button, 0))
+		new_page = PAGE_SETTINGS;
+	
+	if(new_page != -1)
+	{
+		if(client_state() == CLIENTSTATE_OFFLINE)
+			config.ui_page = new_page;
+		else
+			game_page = new_page;
+	}
+		
+	return 0;
+}
+
+void MENUS::render_background()
+{
+	RECT s = *ui_screen();
+
+	gfx_texture_set(-1);
+	gfx_quads_begin();
+		vec4 bottom(gui_color.r*0.6f, gui_color.g*0.6f, gui_color.b*0.6f, 1.0f);
+		vec4 top(gui_color.r, gui_color.g, gui_color.b, 1.0f);
+		gfx_setcolorvertex(0, top.r, top.g, top.b, top.a);
+		gfx_setcolorvertex(1, top.r, top.g, top.b, top.a);
+		gfx_setcolorvertex(2, bottom.r, bottom.g, bottom.b, bottom.a);
+		gfx_setcolorvertex(3, bottom.r, bottom.g, bottom.b, bottom.a);
+		gfx_quads_drawTL(0, 0, s.w, s.h);
+	gfx_quads_end();
+	
+	if(data->images[IMAGE_BANNER].id != 0)
+	{
+		gfx_texture_set(data->images[IMAGE_BANNER].id);
+		gfx_quads_begin();
+		gfx_setcolor(0,0,0,0.05f);
+		gfx_quads_setrotation(-pi/4+0.15f);
+		gfx_quads_draw(400, 300, 1000, 250);
+		gfx_quads_end();
+	}
+}
+
+void MENUS::render_loading(float percent)
+{
+	// need up date this here to get correct
+	vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f));
+	gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f);
+	
+    RECT screen = *ui_screen();
+	gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
+	
+	render_background();
+
+	float tw;
+
+	float w = 700;
+	float h = 200;
+	float x = screen.w/2-w/2;
+	float y = screen.h/2-h/2;
+
+	gfx_blend_normal();
+
+	gfx_texture_set(-1);
+	gfx_quads_begin();
+	gfx_setcolor(0,0,0,0.50f);
+	draw_round_rect(x, y, w, h, 40.0f);
+	gfx_quads_end();
+
+
+	const char *caption = "Loading";
+
+	tw = gfx_text_width(0, 48.0f, caption, -1);
+	RECT r;
+	r.x = x;
+	r.y = y+20;
+	r.w = w;
+	r.h = h;
+	ui_do_label(&r, caption, 48.0f, 0, -1);
+
+	gfx_texture_set(-1);
+	gfx_quads_begin();
+	gfx_setcolor(1,1,1,0.75f);
+	draw_round_rect(x+40, y+h-75, (w-80)*percent, 25, 5.0f);
+	gfx_quads_end();
+
+	gfx_swap();
+}
+
+void MENUS::render_news(RECT main_view)
+{
+	ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
+}
+
+void MENUS::render_game(RECT main_view)
+{
+	RECT button;
+	ui_hsplit_t(&main_view, 45.0f, &main_view, 0);
+	ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
+
+	ui_hsplit_t(&main_view, 10.0f, 0, &main_view);
+	ui_hsplit_t(&main_view, 25.0f, &main_view, 0);
+	ui_vmargin(&main_view, 10.0f, &main_view);
+	
+	ui_vsplit_r(&main_view, 120.0f, &main_view, &button);
+	static int disconnect_button = 0;
+	if(ui_do_button(&disconnect_button, "Disconnect", 0, &button, ui_draw_menu_button, 0))
+		client_disconnect();
+
+	if(gameclient.snap.local_info && gameclient.snap.gameobj)
+	{
+		if(gameclient.snap.local_info->team != -1)
+		{
+			ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
+			ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
+			static int spectate_button = 0;
+			if(ui_do_button(&spectate_button, "Spectate", 0, &button, ui_draw_menu_button, 0))
+			{
+				gameclient.send_switch_team(-1);
+				menu_active = false;
+			}
+		}
+		
+		if(gameclient.snap.gameobj->flags & GAMEFLAG_TEAMS)
+		{
+			if(gameclient.snap.local_info->team != 0)
+			{
+				ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
+				ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
+				static int spectate_button = 0;
+				if(ui_do_button(&spectate_button, "Join Red", 0, &button, ui_draw_menu_button, 0))
+				{
+					gameclient.send_switch_team(0);
+					menu_active = false;
+				}
+			}
+
+			if(gameclient.snap.local_info->team != 1)
+			{
+				ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
+				ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
+				static int spectate_button = 0;
+				if(ui_do_button(&spectate_button, "Join Blue", 0, &button, ui_draw_menu_button, 0))
+				{
+					gameclient.send_switch_team(1);
+					menu_active = false;
+				}
+			}
+		}
+		else
+		{
+			if(gameclient.snap.local_info->team != 0)
+			{
+				ui_vsplit_l(&main_view, 10.0f, &button, &main_view);
+				ui_vsplit_l(&main_view, 120.0f, &button, &main_view);
+				static int spectate_button = 0;
+				if(ui_do_button(&spectate_button, "Join Game", 0, &button, ui_draw_menu_button, 0))
+				{
+					gameclient.send_switch_team(0);
+					menu_active = false;
+				}
+			}						
+		}
+	}
+}
+
+void MENUS::render_serverinfo(RECT main_view)
+{
+	// render background
+	ui_draw_rect(&main_view, color_tabbar_active, CORNER_ALL, 10.0f);
+	
+	// render motd
+	RECT view;
+	ui_margin(&main_view, 10.0f, &view);
+	//void gfx_text(void *font, float x, float y, float size, const char *text, int max_width);
+	// TODO: repair me
+	//gfx_text(0, view.x, view.y, 16, server_motd, -1);
+}
+
+void MENUS::init()
+{
+	if(config.cl_show_welcome)
+		popup = POPUP_FIRST_LAUNCH;
+	config.cl_show_welcome = 0;
+}
+
+int MENUS::render()
+{
+    RECT screen = *ui_screen();
+	gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
+
+	static bool first = true;
+	if(first)
+	{
+		if(config.ui_page == PAGE_INTERNET)
+			client_serverbrowse_refresh(0);
+		else if(config.ui_page == PAGE_LAN)
+			client_serverbrowse_refresh(1);
+		first = false;
+	}
+	
+	if(client_state() == CLIENTSTATE_ONLINE)
+	{
+		color_tabbar_inactive = color_tabbar_inactive_ingame;
+		color_tabbar_active = color_tabbar_active_ingame;
+	}
+	else
+	{
+		render_background();
+		color_tabbar_inactive = color_tabbar_inactive_outgame;
+		color_tabbar_active = color_tabbar_active_outgame;
+	}
+	
+	RECT tab_bar;
+	RECT main_view;
+
+	// some margin around the screen
+	ui_margin(&screen, 10.0f, &screen);
+	
+	if(popup == POPUP_NONE)
+	{
+		// do tab bar
+		ui_hsplit_t(&screen, 26.0f, &tab_bar, &main_view);
+		ui_vmargin(&tab_bar, 20.0f, &tab_bar);
+		render_menubar(tab_bar);
+			
+		// render current page
+		if(client_state() != CLIENTSTATE_OFFLINE)
+		{
+			if(game_page == PAGE_GAME)
+				render_game(main_view);
+			else if(game_page == PAGE_SERVER_INFO)
+				render_serverinfo(main_view);
+			else if(game_page == PAGE_SETTINGS)
+				render_settings(main_view);
+		}
+		else if(config.ui_page == PAGE_NEWS)
+			render_news(main_view);
+		else if(config.ui_page == PAGE_INTERNET)
+			render_serverbrowser(main_view);
+		else if(config.ui_page == PAGE_LAN)
+			render_serverbrowser(main_view);
+		else if(config.ui_page == PAGE_FAVORITES)
+			render_serverbrowser(main_view);
+		else if(config.ui_page == PAGE_SETTINGS)
+			render_settings(main_view);
+	}
+	else
+	{
+		// make sure that other windows doesn't do anything funnay!
+		//ui_set_hot_item(0);
+		//ui_set_active_item(0);
+		char buf[128];
+		const char *title = "";
+		const char *extra_text = "";
+		const char *button_text = "";
+		int extra_align = 0;
+		
+		if(popup == POPUP_CONNECTING)
+		{
+			title = "Connecting to";
+			extra_text = config.ui_server_address;  // TODO: query the client about the address
+			button_text = "Abort";
+			if(client_mapdownload_totalsize() > 0)
+			{
+				title = "Downloading map";
+				str_format(buf, sizeof(buf), "%d/%d KiB", client_mapdownload_amount()/1024, client_mapdownload_totalsize()/1024);
+				extra_text = buf;
+			}
+		}
+		else if(popup == POPUP_DISCONNECTED)
+		{
+			title = "Disconnected";
+			extra_text = client_error_string();
+			button_text = "Ok";
+			extra_align = -1;
+		}
+		else if(popup == POPUP_PASSWORD)
+		{
+			title = "Password Error";
+			extra_text = client_error_string();
+			button_text = "Try Again";
+		}
+		else if(popup == POPUP_QUIT)
+		{
+			title = "Quit";
+			extra_text = "Are you sure that you want to quit?";
+		}
+		else if(popup == POPUP_FIRST_LAUNCH)
+		{
+			title = "Welcome to Teeworlds";
+			extra_text =
+			"As this is the first time you launch the game, please enter your nick name below. "
+			"It's recommended that you check the settings to adjust them to your liking "
+			"before joining a server.";
+			button_text = "Ok";
+			extra_align = -1;
+		}
+		
+		RECT box, part;
+		box = screen;
+		ui_vmargin(&box, 150.0f, &box);
+		ui_hmargin(&box, 150.0f, &box);
+		
+		// render the box
+		ui_draw_rect(&box, vec4(0,0,0,0.5f), CORNER_ALL, 15.0f);
+		 
+		ui_hsplit_t(&box, 20.f, &part, &box);
+		ui_hsplit_t(&box, 24.f, &part, &box);
+		ui_do_label(&part, title, 24.f, 0);
+		ui_hsplit_t(&box, 20.f, &part, &box);
+		ui_hsplit_t(&box, 24.f, &part, &box);
+		ui_vmargin(&part, 20.f, &part);
+		
+		if(extra_align == -1)
+			ui_do_label(&part, extra_text, 20.f, -1, (int)part.w);
+		else
+			ui_do_label(&part, extra_text, 20.f, 0, -1);
+
+		if(popup == POPUP_QUIT)
+		{
+			RECT yes, no;
+			ui_hsplit_b(&box, 20.f, &box, &part);
+			ui_hsplit_b(&box, 24.f, &box, &part);
+			ui_vmargin(&part, 80.0f, &part);
+			
+			ui_vsplit_mid(&part, &no, &yes);
+			
+			ui_vmargin(&yes, 20.0f, &yes);
+			ui_vmargin(&no, 20.0f, &no);
+
+			static int button_abort = 0;
+			if(ui_do_button(&button_abort, "No", 0, &no, ui_draw_menu_button, 0) || inp_key_down(KEY_ESC))
+				popup = POPUP_NONE;
+
+			static int button_tryagain = 0;
+			if(ui_do_button(&button_tryagain, "Yes", 0, &yes, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
+				client_quit();
+		}
+		else if(popup == POPUP_PASSWORD)
+		{
+			RECT label, textbox, tryagain, abort;
+			
+			ui_hsplit_b(&box, 20.f, &box, &part);
+			ui_hsplit_b(&box, 24.f, &box, &part);
+			ui_vmargin(&part, 80.0f, &part);
+			
+			ui_vsplit_mid(&part, &abort, &tryagain);
+			
+			ui_vmargin(&tryagain, 20.0f, &tryagain);
+			ui_vmargin(&abort, 20.0f, &abort);
+			
+			static int button_abort = 0;
+			if(ui_do_button(&button_abort, "Abort", 0, &abort, ui_draw_menu_button, 0) || inp_key_down(KEY_ESC))
+				popup = POPUP_NONE;
+
+			static int button_tryagain = 0;
+			if(ui_do_button(&button_tryagain, "Try again", 0, &tryagain, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
+			{
+				client_connect(config.ui_server_address);
+			}
+			
+			ui_hsplit_b(&box, 60.f, &box, &part);
+			ui_hsplit_b(&box, 24.f, &box, &part);
+			
+			ui_vsplit_l(&part, 60.0f, 0, &label);
+			ui_vsplit_l(&label, 100.0f, 0, &textbox);
+			ui_vsplit_l(&textbox, 20.0f, 0, &textbox);
+			ui_vsplit_r(&textbox, 60.0f, &textbox, 0);
+			ui_do_label(&label, "Password:", 20, -1);
+			ui_do_edit_box(&config.password, &textbox, config.password, sizeof(config.password), 14.0f, true);
+		}
+		else if(popup == POPUP_FIRST_LAUNCH)
+		{
+			RECT label, textbox;
+			
+			ui_hsplit_b(&box, 20.f, &box, &part);
+			ui_hsplit_b(&box, 24.f, &box, &part);
+			ui_vmargin(&part, 80.0f, &part);
+			
+			static int enter_button = 0;
+			if(ui_do_button(&enter_button, "Enter", 0, &part, ui_draw_menu_button, 0) || inp_key_down(KEY_ENTER))
+				popup = POPUP_NONE;
+			
+			ui_hsplit_b(&box, 40.f, &box, &part);
+			ui_hsplit_b(&box, 24.f, &box, &part);
+			
+			ui_vsplit_l(&part, 60.0f, 0, &label);
+			ui_vsplit_l(&label, 100.0f, 0, &textbox);
+			ui_vsplit_l(&textbox, 20.0f, 0, &textbox);
+			ui_vsplit_r(&textbox, 60.0f, &textbox, 0);
+			ui_do_label(&label, "Nickname:", 20, -1);
+			ui_do_edit_box(&config.player_name, &textbox, config.player_name, sizeof(config.player_name), 14.0f);
+		}
+		else
+		{
+			ui_hsplit_b(&box, 20.f, &box, &part);
+			ui_hsplit_b(&box, 24.f, &box, &part);
+			ui_vmargin(&part, 120.0f, &part);
+
+			static int button = 0;
+			if(ui_do_button(&button, button_text, 0, &part, ui_draw_menu_button, 0) || inp_key_down(KEY_ESC) || inp_key_down(KEY_ENTER))
+			{
+				if(popup == POPUP_CONNECTING)
+					client_disconnect();
+				popup = POPUP_NONE;
+			}
+		}
+	}
+	
+	return 0;
+}
+
+void MENUS::on_reset()
+{
+}
+
+bool MENUS::on_mousemove(float x, float y)
+{
+	if(!menu_active)
+		return false;
+		
+	mouse_pos.x += x;
+	mouse_pos.y += y;
+	if(mouse_pos.x < 0) mouse_pos.x = 0;
+	if(mouse_pos.y < 0) mouse_pos.y = 0;
+	if(mouse_pos.x > gfx_screenwidth()) mouse_pos.x = gfx_screenwidth();
+	if(mouse_pos.y > gfx_screenheight()) mouse_pos.y = gfx_screenheight();
+	
+	return true;
+}
+
+bool MENUS::on_input(INPUT_EVENT e)
+{
+	return false;
+}
+
+void MENUS::on_statechange(int new_state, int old_state)
+{
+	if(new_state == CLIENTSTATE_OFFLINE)
+	{
+		popup = POPUP_NONE;
+		if(client_error_string() && client_error_string()[0] != 0)
+		{
+			if(strstr(client_error_string(), "password"))
+			{
+				popup = POPUP_PASSWORD;
+				ui_set_hot_item(&config.password);
+				ui_set_active_item(&config.password);
+			}
+			else
+				popup = POPUP_DISCONNECTED;
+		}	}
+	else if(new_state == CLIENTSTATE_LOADING)
+		popup = POPUP_CONNECTING;
+	else if(new_state == CLIENTSTATE_CONNECTING)
+		popup = POPUP_CONNECTING;
+	else if (new_state == CLIENTSTATE_ONLINE)
+	{
+		popup = POPUP_NONE;
+		menu_active = false;
+	 	//menu_game_active = true;
+	 	//snapshot_count = 0;
+	}
+}
+
+void MENUS::on_render()
+{
+	if(!menu_active)
+		return;
+
+	// update colors
+	vec3 rgb = hsl_to_rgb(vec3(config.ui_color_hue/255.0f, config.ui_color_sat/255.0f, config.ui_color_lht/255.0f));
+	gui_color = vec4(rgb.r, rgb.g, rgb.b, config.ui_color_alpha/255.0f);
+
+	color_tabbar_inactive_outgame = vec4(0,0,0,0.25f);
+	color_tabbar_active_outgame = vec4(0,0,0,0.5f);
+
+	float color_ingame_scale_i = 0.5f;
+	float color_ingame_scale_a = 0.2f;
+	color_tabbar_inactive_ingame = vec4(
+		gui_color.r*color_ingame_scale_i,
+		gui_color.g*color_ingame_scale_i,
+		gui_color.b*color_ingame_scale_i,
+		gui_color.a*0.8f);
+	
+	color_tabbar_active_ingame = vec4(
+		gui_color.r*color_ingame_scale_a,
+		gui_color.g*color_ingame_scale_a,
+		gui_color.b*color_ingame_scale_a,
+		gui_color.a);
+    
+	// update the ui
+	RECT *screen = ui_screen();
+	float mx = (mouse_pos.x/(float)gfx_screenwidth())*screen->w;
+	float my = (mouse_pos.y/(float)gfx_screenheight())*screen->h;
+		
+	int buttons = 0;
+	if(inp_key_pressed(KEY_MOUSE_1)) buttons |= 1;
+	if(inp_key_pressed(KEY_MOUSE_2)) buttons |= 2;
+	if(inp_key_pressed(KEY_MOUSE_3)) buttons |= 4;
+		
+	ui_update(mx,my,mx*3.0f,my*3.0f,buttons);
+    
+    // render
+	render();
+	
+	// render cursor
+    gfx_texture_set(data->images[IMAGE_CURSOR].id);
+    gfx_quads_begin();
+    gfx_setcolor(1,1,1,1);
+    gfx_quads_drawTL(mx,my,24,24);
+    gfx_quads_end();
+
+	// render debug information
+	if(config.debug)
+	{
+		RECT screen = *ui_screen();
+		gfx_mapscreen(screen.x, screen.y, screen.w, screen.h);
+
+		char buf[512];
+		str_format(buf, sizeof(buf), "%p %p %p", ui_hot_item(), ui_active_item(), ui_last_active_item());
+		TEXT_CURSOR cursor;
+		gfx_text_set_cursor(&cursor, 10, 10, 10, TEXTFLAG_RENDER);
+		gfx_text_ex(&cursor, buf, -1);
+	}
+
+}