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-rw-r--r--src/game/client/components/killmessages.hpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/src/game/client/components/killmessages.hpp b/src/game/client/components/killmessages.hpp
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+++ b/src/game/client/components/killmessages.hpp
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+#include <game/client/component.hpp>
+
+class KILLMESSAGES : public COMPONENT
+{
+public:
+	// kill messages
+	struct KILLMSG
+	{
+		int weapon;
+		int victim;
+		int killer;
+		int mode_special; // for CTF, if the guy is carrying a flag for example
+		int tick;
+	};
+
+	static const int killmsg_max = 5;
+	KILLMSG killmsgs[killmsg_max];
+	int killmsg_current;
+
+	virtual void on_reset();
+	virtual void on_render();
+	virtual void on_message(int msgtype, void *rawmsg);
+};
+