diff options
Diffstat (limited to 'src/game/client/components/items.cpp')
| -rw-r--r-- | src/game/client/components/items.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp index 15cc7524..43a3224a 100644 --- a/src/game/client/components/items.cpp +++ b/src/game/client/components/items.cpp @@ -23,18 +23,18 @@ void ITEMS::render_projectile(const NETOBJ_PROJECTILE *current, int itemid) float speed = 0; if(current->type == WEAPON_GRENADE) { - curvature = tuning.grenade_curvature; - speed = tuning.grenade_speed; + curvature = gameclient.tuning.grenade_curvature; + speed = gameclient.tuning.grenade_speed; } else if(current->type == WEAPON_SHOTGUN) { - curvature = tuning.shotgun_curvature; - speed = tuning.shotgun_speed; + curvature = gameclient.tuning.shotgun_curvature; + speed = gameclient.tuning.shotgun_speed; } else if(current->type == WEAPON_GUN) { - curvature = tuning.gun_curvature; - speed = tuning.gun_speed; + curvature = gameclient.tuning.gun_curvature; + speed = gameclient.tuning.gun_speed; } float ct = (client_tick()-current->start_tick)/(float)SERVER_TICK_SPEED + client_ticktime()*1/(float)SERVER_TICK_SPEED; @@ -151,7 +151,7 @@ void ITEMS::render_laser(const struct NETOBJ_LASER *current) float ticks = client_tick() + client_intratick() - current->start_tick; float ms = (ticks/50.0f) * 1000.0f; - float a = ms / tuning.laser_bounce_delay; + float a = ms / gameclient.tuning.laser_bounce_delay; a = clamp(a, 0.0f, 1.0f); float ia = 1-a; |