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path: root/src/game/client/components/items.cpp
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Diffstat (limited to 'src/game/client/components/items.cpp')
-rw-r--r--src/game/client/components/items.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/client/components/items.cpp b/src/game/client/components/items.cpp
index 1c338994..9f787a4b 100644
--- a/src/game/client/components/items.cpp
+++ b/src/game/client/components/items.cpp
@@ -22,7 +22,6 @@ void CItems::OnReset()
 
 void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
 {
-
 	// get positions
 	float Curvature = 0;
 	float Speed = 0;
@@ -64,7 +63,6 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
 	if(pCurrent->m_Type == WEAPON_GRENADE)
 	{
 		m_pClient->m_pEffects->SmokeTrail(Pos, Vel*-1);
-		m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f);
 
 		if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
 		{
@@ -85,7 +83,6 @@ void CItems::RenderProjectile(const CNetObj_Projectile *pCurrent, int ItemID)
 	else
 	{
 		m_pClient->m_pEffects->BulletTrail(Pos);
-		m_pClient->m_pFlow->Add(Pos, Vel*1000*Client()->FrameTime(), 10.0f);
 
 		if(length(Vel) > 0.00001f)
 			Graphics()->QuadsSetRotation(GetAngle(Vel));